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The 100-Player Twitch Chat Party Pack News

A new mode for Splat Chat is added to the party pack!

Hey there!

Hope you've been well!

[h2]A big update for you today[/h2]

A brand new spin on Splat Chat has been added to the 100-Player Twitch Chat Party Pack! You can access it by clicking "Play against viewers" on the main menu. This brings us to a total of 4 games across 9 game modes.

The idea of this game mode is simple: instead of the anvils randomly falling from the sky, and you running away alongside your audience, you choose which anvils fall on your audience's heads.

It's stupidly fun and I think you're really going to love the new mode. This idea actually came from a streamer that sent me some feedback, and it was such a good idea I had to make it a reality.

With that said, this is the very first release for this mode, so there's still adjustments to make and I'm very open to suggestions, especially on the mini-tutorial at the beginning.

[h2]Boston Festival of Indie Games is happening Saturday at 10 AM Eastern![/h2]

As mentioned in the previous update, I'll be there and it would be great to see you!All the details are located here, and the event is online-only and pay-what-you-want.

[h2]Other bug fixes[/h2]

I corrected some translation mistakes on Minesweeper Extreme: 100, but other than that, it's been more code cleanup and tidying today.

That's all for now, and I hope you continue to enjoy the games!

All the best,
-Jaime

Big improvements for the Boston Festival of Indie Games

Hey there!

Hope your week is off to a good start!

For the past week I've been doing a ton of work behind the scenes on a new mode for Splat Chat that a streamer suggested! It should be added to the pack before Friday, so if you already enjoy Splat Chat, prepare yourself this week for another ridiculous mode that you and your audience will love.

In other related news, I've been making a bunch of changes to prepare for...

[h2]The Boston Festival of Indie games this Saturday at 10 AM Eastern![/h2]

It's one of the biggest indie game festivals in the world, and it's online-only this year, and pay-what-you-want. I was there last year and they used an amazing platform called Gather to run it. You can get your tickets and more info here: https://www.bostonfig.com/fest-homepage

There are always a ton of really unique games that make it in, and the 100-Player Twitch Chat Party Pack will be there as a showcase game! I'm super excited, and in preparation for Saturday, I've been doing a ton of UI cleanup and bug fixing.

If you're on the lookout for unique indie games to play on your stream, I seriously can't recommend this event enough, especially now that it's all-digital. It's better than PAX if I'm being honest.

For this update, here's what changed:

Splat Chat

  1. Fixed a horrible bug where people could leave the island and hide. You could still kill them by turning on Kill Mode, but it's fixed now and no one can escape Splat Chat Island.
  2. Added a tutorial for Splat Chat since I've seen a few people get slightly confused at the beginning. It takes about 10 seconds to watch and then you'll never see it again.
  3. If you have less than 50 people in the chat, I adjusted the streamer start position so you don't start in the space between the anvils. You might think that this would be a safe space, since it's right on the line, but it's literally the only spot where everything will kill you immediately.


Minesweeper Extreme: 100

  1. I cleaned up a few bugs but I forgot to write down what they were so uhhh, enjoy whatever it is I fixed!


General fixes

  1. The main menu has gotten an overhaul, and I'm no artist, but I hope it looks a little bit nicer!
  2. There are now animated screen transitions as you're moving from game to game, which also looks much nicer.
  3. Continuing to fix bugs with the music system. I think I've got them all now!
  4. Sometimes buttons were not being disabled properly and that is fixed now
  5. Other minor UI tweaks


To everyone that has invited me into their stream, or taken the time to play and provide feedback, I am so thankful for you, and it's because of you that these games are getting better and things are getting fixed. Please keep the feedback coming!

And if you've read all the way down here and plan to stop by Boston FIG, please stop and in say hello! This is a rare chance to chat about anything you'd like to see changed and I might even be able to hack something together while we're talking!

All the best!
-Jaime

Major improvements for Minesweeper Extreme: 100 and Splat Chat

Hey there!

Hope you're doing well!

Today was hugely productive and I was able to get a ton of high-priority improvements and fixes done all over the place.

One big fix was adding volume control and a mute option for songs when the music box shows up. I also start the volume at 50%, so you can decrease, increase, or mute immediately. It's still a little ugly, but it's functional.

Another big one was adding more UI details for Minesweeper Extreme: 100. Earthquakes make way more sense now, and everything is explained below.

In terms of everything that got fixed or improved since yesterday's update:

Splat Chat

  1. If less than 20 people are in the game, there are now 4 spaces to choose from instead of 2. Having only 2 spaces is still a lot of fun, but I think 4 spaces is going to make things a little more interesting than a binary choice.
  2. If a viewer wins multiple Splat Chat games, they will keep stacking crowns with every win. It'll get ridiculous at 6 victories or more. The crowns also carry over into Minesweeper Extreme: 100, though they look a little different.
  3. Movement speed has been increased for streamers.


Minesweeper Extreme: 100

  1. The game now shows you the total number of mines on the board, the number of mines that have already been detonated, and the number of flags planted.
  2. Added a seismograph system and a stopwatch to provide more information about earthquakes. The seismograph will start to move slightly when there are 30 seconds left, and at 5 seconds left an alert icon will appear (along with the screen shake at 3, 2, and 1 seconds).
  3. Fixed a bug where Minesweeper Extreme: 100 wouldn't always talk to the high-score database properly, so it could fail to load a player's crowns.
  4. Fixed a crash bug where if you had a really, really fast computer, sometimes a player joining would break the game.
  5. Updated the UI placement of some buttons and pieces of information
  6. Movement speed has been increased for streamers.


General fixes

  1. Added a volume control system and mute option for the main menu soundtrack and in-game soundtrack.
  2. Fixed a bug where an unmute wouldn't be remembered by the game in some specific cases
  3. Made some really, really inefficient code run faster.
  4. Updated the in-game credits
  5. Minor UI tweaks


To everyone that has invited me into their stream, or taken the time to play and provide feedback, I am so thankful for you, and it's because of you that these games are getting better and things are getting fixed. Please keep the feedback coming!

And if you're read all the way down, I'll be working on another game mode for Splat Chat that let's you sit back and choose which anvils drop on your viewers. I expect it to be a hilarious option and it might take me a week to put together and test.

All the best!
-Jaime

Monitor support for everything above 1080p

Hey there!

Hope your week is off to a good start!

As you are aware, this game is designed for Streamers, and oh boy, do you all have a lot of differently-sized monitors. Everything here is made for 1080p resolution, which is still the most common monitor size by far, but I've been desperately trying to figure out a way to support different resolutions. The solution I've finally settled on is...

[ulist]
If you're on a 1080p or 4k monitor, the game will be fullscreen, and scaled to look like 1080p
If you're on any other resolution, the game go to windowed mode, and be 1920x1080 so it fits nicely on your monitor and you can move it around
[/ulist]

Gamemaker Studio doesn't let you mess around with the Windows toolbar, so I needed to use a tool that someone else designed, which created a bug. If the game is in windowed mode, you'll see the maximize option in the toolbar, but if you click maximize, it will stretch the game's camera and everything will look weird. Unfortunately there's no perfect solution for this, so I added a warning during the initial connection phase telling you not to click maximize.

So hopefully you don't click maximize!

List of changes in version 0.56:

  1. All monitors above 1080p are now supported and working properly!
  2. Some sprites have been created for a potential 5th game: Rock Paper Scissors 100.
  3. Code cleanup


To all of you that have invited me into your streams to check out the games and provide feedback, thank you so much. It's because of you that these games are getting better and things are getting fixed. Keep the feedback coming!

That's all for now and I hope you enjoy the latest update.

All the best!
-Jaime

More German/Greek support + Minesweeper: Extreme 100 Improvements

Hey there!

Hope you've been having a good week! Some good news for those of you with a german or greek audience - Both Minesweeper: 100 and Splat Chat have full German and Greek language support! It took a lot of work, and I needed to adjust the fonts to account for Greek letters, but it's working really well and I'll get Happy Tanksgiving done soon.

I also fixed a lot of problems with Minesweeper Extreme: 100's explosions:

  1. The explosions way too long (three seconds)
  2. For a whole three seconds, anyone who walked into the fire would die
  3. They were horrifically ugly placeholder art, done in MSpaint. It was one of the earliest sprites I made and oh boy was it horrible.


All three of those are fixed now. On the graphics side, I took a hint from Luftrausers and added some simple colored circles that feel way better. And now, people only die at the moment of explosion (even though a little bit of fire remains) so it's not unfair to players that were passing through way after the explosion.

That said, here are the full list of changes in version 0.55:

  1. Luftrausers-style explosions in Minesweeper Extreme: 100
  2. Minesweeper Extreme: 100 explosions kill people at the instant of mine detonation, and no longer
  3. Tombstones in Minesweeper Extreme: 100 are fixed so they don't cover over the actual numbers
  4. German and Greek language support for Minesweeper Extreme: 100 and Splat Chat
  5. Fixed a Splat Chat bug where you could kill all your viewers with Kill Mode, but the game wouldn't end immediately
  6. So much code cleanup
  7. Started language translation work on Happy Tanksgiving



To all of you that have invited me into your streams to check out the games and provide feedback, thank you so much. It's because of you that these games are getting better and things are getting fixed. Keep the feedback coming!

That's all for now and I hope you enjoy the latest update.

All the best!
-Jaime