I hope you have been well and thanks again for playing my game!
A major milestone was hit this week: For the first time ever, a streamer was able to fill all the games with 100 players! And everything held up perfectly (no crashes or slowdowns)! It was really amazing to finally see the game come to live in the environment it was literally designed for, and these games really do get more fun as you get closer to 100 players.
As more and more people are playing these games, I'm getting lots of feedback on what people want to see. Bombertown has absolutely been the one game in the pack that has needed more love, so I gave it some attention in this update! We still need a way to shrink the map and force the game to end, but a lot of things have been improved and I'll keep making these games better.
Updates:Happy Tanksgiving:
- When the streamer tank dies, the Health indicator is removed so it doesn't cover the "Kill Mode" button
Minesweeper 100:
- Added a new streamer flag
Bombertown:
- Actually finished building the board so breakable powerup walls appear when there are more than 50 players
- The fire from the bombs no longer kills powerups. We want fast, chaotic games, not long drawn out boring ones
- The fire from the bombs no longer hides the streamer
- Drill powerups and health powerups are much more rare now
- Streamer bomb and fire power change from icons to "x8" at the right time now. No more excess icons that escape the UI.
- Kill Mode button doesn't linger around after the game ends like an awkward teenager
- If the streamer dies before the game starts, there won't be weird bugs
Don't forget, I still make custom tombstones and hats for Happy Tanksgiving, so if you want to look super cool when your favorite streamer plays (and actually find yourself easily in the chaos), hit me up.
That's all I got for now - if there's anything you'd like me to make a priority, let me know!
All the best,
-Jaime