BETA 0.2.17 Patch
Thanks for playing the BETA!
As you may have noticed, there were a few bugs and problems that would occasionally come up during gameplay. With your feedback, I've been able to remove most of them as well as make some changes to improve the gameplay experience.
There are so many interacting systems in Kainga, it's hard to catch all the ways things can go wrong on my own. So your bug reports really do help!
Please report any bugs to the Discord channel where I'm most active and can see them quickly!
Major Changes:
I wanted to focus on these changes before adding anything more significant to the game, but I will be working on improving boats and the next region in the upcoming weeks.

Keep making cool towns!
-Erik
As you may have noticed, there were a few bugs and problems that would occasionally come up during gameplay. With your feedback, I've been able to remove most of them as well as make some changes to improve the gameplay experience.
There are so many interacting systems in Kainga, it's hard to catch all the ways things can go wrong on my own. So your bug reports really do help!
Please report any bugs to the Discord channel where I'm most active and can see them quickly!
0.2.17 Changelog:
Major Changes:
- Changed selection from 3D world-space to 2D screen-space
- Spearman now attack twice in quick succession
- Hotbar technologies are now bound to the number keys
- Barracks can now be destroyed and dismantled (finally)
- Clay resource nodes aren’t destroyed when placing over them, and instead marked to be removed
- Some settings maximum was limited to High instead of Cinematic (Unreasonable)
- Reed Farms, Crop Rows and Crop Paddies now cost resources to build
- The “War” tech group can be used twice
- The Skypole now has diminishing returns (and grants only 1 karma)
- You can shift-click for 1 and ctrl-click for 5 units in the hotbar (still imperfect)
- You can right-click the hotbar units to zoom to them
- The Watchtower and Silk Awning now cost just 1 favor
- The Watchtower is now required to get alerted for raids
- Changed the way trees block navigation. Narrow paths should no longer be blocked
- Arrows now match team colors
- Found an inventive way to trap the Thinker during the rescue mission when no enemy camp is suitable
- Changed and fixed some icons
- Changed Migration destination from a warning to a UI element
- Added an “Unmark Resources” button
- Houses no longer take food when pop-capped
- Stilts now build 1 at a time unless shift is being held
- Added tabs to the Archive
- Added the changelog to the starting menu in the bottom right corner
- Mouse cursor now updates with overlap and displays selected unit count
- “Build a Campfire” Mission objective no longer starts checked
- Migration mission’s checkboxes and UI elements have been fixed
- Production buildings flag now displays team colors
- Establishment festival now displays team colors
- Sandsail’s sail now displays team colors
- Menu buttons no longer stay visible if you quickly entered the hub doors
- Yucca flower is attached and moves with its cactus
- Flathead dens no longer migrate when dead
- You can no longer double-click structures to select all
- You can no longer spawn structures while looking through the archive
- Fixed a crash when snails died by arrows
- The Feast displays the correct food types
- Fixed a number of UI container boxes so they properly show information
- Chimneys correctly appear on re-built houses
- Fixed a problem where demands appeared below the ground
- Made sure canals can no longer catch on fire
- Arrows no longer damage when stepped on
- Stilts can no longer be changed after placement
- Changed low quality water to no longer look like milk
- Fixed Adobe and Wood resource swap techs
- Fixed a bug where you had to click on houses’ floors to select them
- Inle farms no longer drop food into the water
- Storage now works properly with legendary houses
- Fixed a bug where units wouldn’t return to work after a raid
- Fixed stilts overlapping each other and/or other structures
- Resources are no longer automatically unmarked if still reachable by others
- Fixed a bug where you could carry units on unplaced stilts
- Fixed the layout of the house-stilts placement combo
- Braves are no longer buried in the sand when building stilts
I wanted to focus on these changes before adding anything more significant to the game, but I will be working on improving boats and the next region in the upcoming weeks.

Keep making cool towns!
-Erik