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Kainga Patch 0.5.12



I've been doing some major fixes to Kainga to get things up to speed for the next update!

A lot of changes have been including the ability to hop OFF of tamed beasts!

Here's the full list of changes below

Also, please remember to write a review for Kainga!

All the best,
-Erik

Version 0.5.12


[h3]General Bugfixes:[/h3]
  • Fixed a pathing issue where braves get caught on the corners of bridges and storage
  • Everyone will not start with hats anymore
  • Coconuts should be automatically harvested when in banner radius
  • Icebreakers shouldn’t path through the land any more and the notification has been fixed
  • Fixed an issue with disappearing soil tiles
  • Re-did how the game handles resolution sizes in the settings
  • Raised the maximum tech limit from 24 to 42 (3 rows of 14)
  • All stilt types are now free
  • AI should no longer ask for “walls” in trades
  • Fixed an issue where the trade table would ask for an impossible resource
  • Added a platform under demands and trade tables
  • Made a patch of land by the flatlands pond accessible
  • AI Thinkers won’t wander too far from their campfire
  • You can now click on resources and structures under flooded water


[h3]Unit Fixes:[/h3]
  • Corpses are again visible
  • Warriors can no longer block fire damage
  • Riflemen no longer shoot each other when bunched up
  • Braves now prefer closer resources to further
  • Braves will now not automatically attack at relationship “cautious”
  • During the boardgame festival, the Thinker now sits and plays with villagers
  • Braves will no longer get stuck under steps forever
  • Synergy units are now correctly spawned from their production buildings


[h3]Technology Fixes:[/h3]
  • Bracer no longer makes Arenas unwinnable
  • Fixed the Water Tap placement and colors
  • Plank bridge is now walkable
  • Fixed the House Extension models
  • Fixed an issue where unknown techs wouldn’t appear in the shop
  • Bridges shouldn’t be frozen in time after being destroyed
  • Fixed placement issues and water visuals with canals
  • You can no longer be locked by having an idea with no technology
  • Unlocking of the secret house type works properly
  • Made beast technologies rarer in normal tech categories
  • Synergies will not appear in the world by chance any longer
  • Fixed a graphical glitch in the shop with unique blueprints
  • Increased the cost of synergies in the shop


[h3]Transport and Beast Fixes:[/h3]
  • Fixed Firebird’s attachments, taming, notifications, attacking and commanding
  • Beasts and transports are now counted on the mouse cursor
  • Fixed notifications when taming beasts
  • Fixed an issue with disappearing tiles on snail’s nests
  • Fixed Karamana placement and stacking bug
  • Gokstad Corsairs no longer spawn units into the sea
  • Gokstads, Passarolla balloons and Walker Platforms now have and spawn on to seats
  • Beast pilots can now hop off of beasts
  • Fixed the lingering construction material on beast attachments
  • Transports and beast attachments now show carried resources in their UI