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Patch 1.1.02



Just doing a routine bug-fixing session to fix some problems the community has come up with. The biggest of which was some problems with boats on unusual water heights. Also, some changes for Serrano's B-Side.

Patch 1.1.02


[h3]Changes:[/h3]
- Mushroom houses can now only be placed on mud
- Added some behind the scenes passives to the encyclopedia
- Kala and Jeera B’s spike ring will only appear once the campfire is built
- Serrano B can now only memorize festivals, but recall them one at a time
- Added a setting to disable events

[h3]Fixes:[/h3]
- AI wells will no longer collapse after their civilization is destroyed
- AI will no longer fish in acid water
- Mushroom farms can now be placed East and West as intended
- Mushroom houses have protection information and allow for docks and barracks properly
- Sumac and Serrano B-side passive techs can be unlocked as expected
- The Firelance and Whitebarrel Caserns now appear in the encyclopedia
- All buildings now have the correct B-Side selection color
- Caged Thinkers have the correct selection color when your Thinker is B-Side
- Houses with attachments that were destroyed properly don’t require food again with the Spectral Units passive
- Boats are now commandable in unusual water levels
- Fixed a bug where storage would sometimes disappear when being built

Thanks again to the community for the suggestions and reports!
-KaingaDev