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Kainga News

Join us for the New update broadcast! 17:00 UTC / 12:00 EST

Hello,

We hope you are as excited we are about the inventions update, to celebrate the new update and Kainga being at PAX we will be doing a live stream at 17:00 UTC / 18:00 CET / 12:00 EST!

We really hope those of you who cannot be at PAX swing by to the live stream and check out all the amazing content in the new update! And anyone who is aty PAX do make sure you pop by and say hello!

Hotfix 0.5.05



Hello there!

I'd just like to fix a few issues:
  • - Fixed an issue where braves would run into the water and drown in the Pebbles
  • - Fixed the holes to the void on the Edges map when clay is removed
  • - Braves will no longer stand next to Clay Huts instead of inside


I'll be back to fix more issues after PAX East is complete where we're having a great show!
Come by booth 22057 for a free Kainga T-shirt for Kainga fans!

All the best,
-Kainga Dev

Kainga Update 0.5 - Inventions!

[h2]Another major update is here![/h2]

The "Inventions" update brings with it the most ambitious map yet, flying creatures explosive technologies and an expanded roster of vehicles for land, sea and air!

[previewyoutube][/previewyoutube]

This new update brings quite a bit to the table expanding on what's already in Kainga with some really exciting additions:

[h3]The Towers Map[/h3]
The most vertical map by far, with tall, narrow mountains of multiple elevations connected by ramps and arches. Lack of space and a surprising amount of interconnectivity can lead to some truly unusual games!

The Towers is a dream come true for me personally in gaming as I've always wanted to build in these extreme landscapes!

[h3]New Flying Creatures: The Firebird[/h3]
Floating effortlessly around the maps with its 17 wings, it can also propel itself high into the sky with a rocket between its 5 feet!

[h3]Technology Expansion[/h3]
In addition to more technologies, house types and vehicles (balloons, land-barges, and houseboats!) A new mechanic has been added that greatly expands the roster of technologies through the new synergy system which transforms known techs into something unique when a specific pair is acquired!

[h3]Charnushka and New Festivals[/h3]
Strong and noble, this Thinker proves his worth by carrying a mighty relic from a long lost time on his back which boosts the production of nearby buildings!

[h3]Quality of Life Improvements[/h3]
As always, I continue to tweak the balance of technologies, improve UI elements and feedback and adding basic QOL features like a randomize color button, tighter hitboxes for large house placements and also added cheat codes!

If you find issues or have suggestions, please feel free to reach out on Discord or Twitter!

[h2]Want to Watch the Dev Play?[/h2]
I played 6 games of Kainga to show off some of the new features, maps and technologies and talk a little about my thoughts behind the scenes which you're more than welcome to watch here!
[previewyoutube][/previewyoutube]

There's also a longer version, if you're interested, but it's the same set of games.

I plan to do more livestreams in the future, so I can explain my thoughts behind some design choices while playing Kainga. Also, if you're interested, perhaps a development livestream as well!

Please remember to write a review if you're enjoying Kainga as it really does help!
Until next time,
-Kainga Dev

Inventions and Conventions

Hello Kaingans!

I've been working hard on the upcoming "Inventions" update which will be arriving before the end of the month!
Here's some news and information on what exciting new inventions are being worked on:

[h3]Conventions:[/h3]

First the big news: I'll be taking Kainga to my first gaming convention! I'll be at PAX East in Boston between April 21st to April 24th! If you happen to be at the convention, swing by booth number 22057 and say hi!

[h3]Inventions:[/h3]

The main focus of this update (hence the name "inventions") is expanding the list of unusual technologies in Kainga. This is everything from elevators, drawbridges, and grenadiers to more creative things like the skyhook cannon, sea-mines and new land, water and air-based vehicles!



I've added dozens of new technologies including an entire set of unique synergy technologies that only occur when two specific techs are selected. This will greatly increase the variety in your runs and I'm excited to hear feedback on this new system.



In addition to technology, I've been working on the new region to be revealed in this update is "The Towers" and it is personally my most anticipated region.

It's very extreme vertically and has an abundance of resources and fertility but a lack of space to expand. In comparison to the islands of "The Pebbles", bridges connecting the rocky craigs create a high amount of accessibility while maintaining a feeling of isolation.



It took a long time to get right, but I'm really happy with how it's turned out. I look forward to your responses on this new challenge!

As you can see in the gif above, there's also a new flying creature to be added in this upcoming update: the Firebird which is actually based off of a real creature that swims underwater!

In addition to all that is above, I've added a new Thinker and of course been working to improve the AI, pathfinding and gameplay quirks.

See you in the belowlands of Kainga!

-Kainga Dev

Kainga Patch 0.4.22



I'm pushing out another patch which has a lot of fixes people have found and shared on Discord. Thanks for your help in making this game better!

I'm currently working on the new map, "The Towers", one which I'm really excited about.
Take care all, and stay safe!
-Kainga Dev

Here's the changelog for this version:

[h2]Version 0.4.22[/h2]

[h3]Additions[/h3]
  • Bridges now use physics finally!
  • Bridges now break when moved (ex: by earthquakes)
  • Moving boats to a dock will make disembark them
  • You can now move the camera at double speed using shift
  • Canals can no longer be placed where they don’t provide a benefit
  • Canals now occasionally have bridges
  • Improved the Chef’s Wok and Mighty Pie to no longer require food


[h3]Bugfixes[/h3]
  • Dock UI now properly appears when boat is completed
  • Fixed an issue where Barracks wouldn’t take new people after the person being trained got distracted
  • Units should no longer vibrate when tasked while on transports
  • Fixed a bug where unit buttons would sometimes not work
  • You’ll properly get a demand during the tutorial
  • Fixed the double pause when choosing tech
  • UI now properly shows Ajowan’s camp after he’s been returned to the Alabastron
  • Ajowan now drops inspiration after his alabastron is Destroyed
  • Menhirs will get pulled across bridges less oddly
  • Fixed the Skypole’s recharge to match the hotbar button
  • You can no longer build multiple Skypoles after waiting a while
  • Market tower can be built only once and improved shop stall placement
  • Escape challenges can no longer be interrupted causing them not to finish
  • Fixed the hole Crustaceans would leave behind on the Edges
  • Crustaceans can now reach further with their legs
  • Fixed an issue where resources would float when Crustaceans buried
  • Fixed a ramp that wouldn’t reach the desert from the Terraces