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Going Rogue: What Does it Mean to be a Roguelite Village-Builder?

Kainga: Seeds of Civilization is an unusual game, that's for sure, but it's not just the strange creatures, technology and lands that make it so. Kainga is a city-builder that takes advantage of roguelite mechanics.

[h2]How can the city-builder and roguelite genres even mix?[/h2]

The more you think about it, the more at odds the two genres are. City-builders require you to plan ahead and make decisions that will influence your game later on while roguelites typically require you think on your feet and adapt with what you find along the way.

So how does it work?
I designed Kainga so that your technology tree is out in the world for you to find. You send your "Thinker", the leader of your village, to sources of inspiration where they will come up with a few technologies for you to choose from.

Here's the catch, each source of inspiration has a specific category and will have a selection of those technologies within. This ensures that you can still plan ahead, choose what type of technology you need to get next, then adapt to the options available.



[h2]How is Kainga a roguelite?[/h2]

In addition to procedurally generated maps, events and weather, a single game of Kainga will have you play with around 6-12 technologies from currently over 240+ possibilities! It's up to you to decide what best suits your playstyle, environment and current build.

But not all technologies are available at the start. Completing challenges or doing other actions like taming beasts and banishing other Thinkers will earn you Karma which carries over between runs and allows you to expand the possibilities of technologies available. Technologies will become more and more complex and unusual to continue to add spice into the game.



[h2]Is Kainga a survival game too?[/h2]

Many consider Kainga to be a sort of survival game as the wildlife, weather events and neighbors can often destroy a fledgling town. It is your responsibility as the player to take care of your people's needs to ensure survival, however there is intentionally no hunger or happiness to manage and instead an Ante will slowly increase as you grow and claim land increasing the intensity of events pushing you to complete your challenge while you can.

Kainga is based around "challenges" which are specific festivals which must be held to complete a run. Challenges have 3 categories:
  1. Population based "Arena" challenges which require you to grow a large town
  2. Construction based "Landmarks" challenges which force you to expand far and wide
  3. Combat based "Rescue" challenges where a trapped Thinker needs to be freed from a cage and sent off on an escape vehicle




Competing challenges of course earns you Karma while completing multiple challenges in a row can unlock more Thinkers, extra memory for them and new maps!

[h2]What do YOU think?[/h2]

With procedural generation, meta-progression and adaptation while planning to build a thriving town, do you think Kainga lives up to the name "roguelite village-builder?" Let me know!
-Kainga Dev

Kainga Patch 0.5.07



Thanks to the community who continues to help me find issues, big and small, with Kainga, I've been working through to get some fixes out.

Some of the biggest issues, like not being able to place escape boats or move water transports properly have been addressed along with a great number of other issues. You can now also de-activate the AI attempting the challenges in the settings!

Thanks for continuing to make this game better every day!

When things look stable I'll begin working on the next major update in the roadmap: Clothing and Stone and the Ice Ridge map!
All the best,
-Kainga Dev

Version 0.5.06 - 0.5.07


[h2]Patch Notes:[/h2]

[h3]Technology Fixes:[/h3]
  • Fixed the Raised Reeds synergy to grow the correct crop
  • Fixed the floating resources on raised beds
  • Storage now shows and is built by the correct resources
  • Fixed Sturdy Shovels to actually work as intended
  • Changed the way unit synergies work to stop overlapping technologies
  • Barracks now change to their synergy even after built
  • Elevators and Drawbridges can be built as normal
  • Fixed Elevator and Drawbridge synergies
  • Drawbridges can be placed at water level
  • Fixed Elevator placements in walls
  • Drawbridge can actually be walked across
  • Storage towers will stop eating 4 of your stored resources
  • Storage tower no longer uses destroyed market stalls for storage
  • Houses now show their wall resource changes after the Canvas Press has been constructed in the hotbar
  • Added cliff placement icon to the balloon dock’s tooltip
  • Attachments can no longer be placed when you saved them and chose huts
  • Lumberjack and Climbing Pole no longer require Sharpened Axes
  • Hotbar buttons are more intelligent in blocking you from placing un-buildable structures
  • Combat buildings built when saved after house type can be placed
  • Bridges cannot be placed at angles more than 30 degrees
  • Fishmonger should now properly appear with fish technologies
  • Efficient Clay Pit now works
  • Ladders and stilts should be getting built automatically now
  • Combat attachments won’t produce while overpopulated
  • Production buildings should be operated when overpopulated


[h3]Gameplay Fixes:[/h3]
  • Fixed the placement issues with escape boats and other water structures
  • Menhirs no longer destroy banners
  • Grenadiers now attack structures with grenades instead of melee
  • Flathead dens now only move to reachable locations
  • Flathead dens will now move with Edges landmasses
  • Flathead dens disappear after some time when Flatheads are removed
  • Stopped flying snail eggs at game start
  • Festival banners now properly attach to Edges landmasses
  • Dock platforms are now properly attached to the Dock
  • Longbows actually shoot now
  • Fixed the screaming after fire has gone
  • Reduced block chance for Warriors and increased it for Shield Bearers
  • Fixed Axe Warriors' attack damage and removed block
  • Landbarges will not be so wonky on ledges or off cliffs
  • Passarolla balloons now properly float high above the ground between cliffs
  • Fixed some visual glitches in the Archive
  • You can no longer win a quest by doing the last challenge first
  • Caged Thinkers can no longer jump from the cage to the escape vehicle
  • Umbrella trees re-grow at the desired slower rate
  • Umbrella trees on structure placements can be properly removed
  • Boats should move correctly again in the Pebbles
  • Icebreaker can now have a larger loop
  • Increased the damage braves do to each other during the Arena
  • Removed the chance of multiple inspirations at the same spot (hopefully)


[h3]Town AI Fixes:[/h3]
  • Added a settings checkbox to disable AIs pursuing challenge objectives
  • AI towns complete Arenas slower and only with and Ante over 4
  • AI towns only place buildings in completed banners
  • AI towns won't build flotsam arenas on land
  • AI towns will not do the Menhir challenge for now
  • You will no longer win when the AI finishes the Landmarks challenge

Join us for the New update broadcast! 17:00 UTC / 12:00 EST

Hello,

We hope you are as excited we are about the inventions update, to celebrate the new update and Kainga being at PAX we will be doing a live stream at 17:00 UTC / 18:00 CET / 12:00 EST!

We really hope those of you who cannot be at PAX swing by to the live stream and check out all the amazing content in the new update! And anyone who is aty PAX do make sure you pop by and say hello!

Hotfix 0.5.05



Hello there!

I'd just like to fix a few issues:
  • - Fixed an issue where braves would run into the water and drown in the Pebbles
  • - Fixed the holes to the void on the Edges map when clay is removed
  • - Braves will no longer stand next to Clay Huts instead of inside


I'll be back to fix more issues after PAX East is complete where we're having a great show!
Come by booth 22057 for a free Kainga T-shirt for Kainga fans!

All the best,
-Kainga Dev

Kainga Update 0.5 - Inventions!

[h2]Another major update is here![/h2]

The "Inventions" update brings with it the most ambitious map yet, flying creatures explosive technologies and an expanded roster of vehicles for land, sea and air!

[previewyoutube][/previewyoutube]

This new update brings quite a bit to the table expanding on what's already in Kainga with some really exciting additions:

[h3]The Towers Map[/h3]
The most vertical map by far, with tall, narrow mountains of multiple elevations connected by ramps and arches. Lack of space and a surprising amount of interconnectivity can lead to some truly unusual games!

The Towers is a dream come true for me personally in gaming as I've always wanted to build in these extreme landscapes!

[h3]New Flying Creatures: The Firebird[/h3]
Floating effortlessly around the maps with its 17 wings, it can also propel itself high into the sky with a rocket between its 5 feet!

[h3]Technology Expansion[/h3]
In addition to more technologies, house types and vehicles (balloons, land-barges, and houseboats!) A new mechanic has been added that greatly expands the roster of technologies through the new synergy system which transforms known techs into something unique when a specific pair is acquired!

[h3]Charnushka and New Festivals[/h3]
Strong and noble, this Thinker proves his worth by carrying a mighty relic from a long lost time on his back which boosts the production of nearby buildings!

[h3]Quality of Life Improvements[/h3]
As always, I continue to tweak the balance of technologies, improve UI elements and feedback and adding basic QOL features like a randomize color button, tighter hitboxes for large house placements and also added cheat codes!

If you find issues or have suggestions, please feel free to reach out on Discord or Twitter!

[h2]Want to Watch the Dev Play?[/h2]
I played 6 games of Kainga to show off some of the new features, maps and technologies and talk a little about my thoughts behind the scenes which you're more than welcome to watch here!
[previewyoutube][/previewyoutube]

There's also a longer version, if you're interested, but it's the same set of games.

I plan to do more livestreams in the future, so I can explain my thoughts behind some design choices while playing Kainga. Also, if you're interested, perhaps a development livestream as well!

Please remember to write a review if you're enjoying Kainga as it really does help!
Until next time,
-Kainga Dev