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KAINGA -50% ON STEAM STRATEGY FEST

Hi villagers!
Kainga: Seeds of Civilization is a proud participant of Steam Strategy Fest! Prepare to embark on a journey of strategic mastery and city-building delights as you immerse yourself in the captivating world of Kainga.

https://store.steampowered.com/app/1269710/Kainga_Seeds_of_Civilization/

To celebrate this occasion, I have an exclusive discount on Kainga: Seeds of Civilization! For a limited time during the event, you can grab the game at a 50% discount. Whether you're a seasoned ruler or new to city-building, now is the perfect time to dive into Kainga's world of possibilities.

[previewyoutube][/previewyoutube]

Don't miss out on this opportunity to experience the depth and challenges of Kainga: Seeds of Civilization while enjoying a fantastic deal. Rally your allies, fortify your defenses, and chart the course of your civilization's future!

[h3]JOIN THE VILLAGE[/h3]
Feel free to follow me on Twitter and Join the official Discord to keep up to date.


As always, thank you for your support!
- Erik

Patch 1.1.02



Just doing a routine bug-fixing session to fix some problems the community has come up with. The biggest of which was some problems with boats on unusual water heights. Also, some changes for Serrano's B-Side.

Patch 1.1.02


[h3]Changes:[/h3]
- Mushroom houses can now only be placed on mud
- Added some behind the scenes passives to the encyclopedia
- Kala and Jeera B’s spike ring will only appear once the campfire is built
- Serrano B can now only memorize festivals, but recall them one at a time
- Added a setting to disable events

[h3]Fixes:[/h3]
- AI wells will no longer collapse after their civilization is destroyed
- AI will no longer fish in acid water
- Mushroom farms can now be placed East and West as intended
- Mushroom houses have protection information and allow for docks and barracks properly
- Sumac and Serrano B-side passive techs can be unlocked as expected
- The Firelance and Whitebarrel Caserns now appear in the encyclopedia
- All buildings now have the correct B-Side selection color
- Caged Thinkers have the correct selection color when your Thinker is B-Side
- Houses with attachments that were destroyed properly don’t require food again with the Spectral Units passive
- Boats are now commandable in unusual water levels
- Fixed a bug where storage would sometimes disappear when being built

Thanks again to the community for the suggestions and reports!
-KaingaDev

Update 1.1.01 Hotfix



If you want to see the main update post, click here.

[h3]Changes:[/h3]
- Finished the Chinese translations
- Tallbacks are no longer available for nomads for now
- Mushroom huts can be properly repaired with food
- Guiding Gates use a better under-construction model now
- Windcatcher now also counts as a way to “understand the benefits of wind”
- Braves will search further for water to fight fires
- Made the snow houses more generous in giving free food
- Fixed the tooltip of the caged Thinker when not rescuing
- You can now also get B-Side quests by unlocking all of a Thinker’s memory slots
- Encyclopedia button sounds are properly marked as UI sounds
- Added some cheats for youtubers ;)

Thanks to the community for the suggestions and reports!
-KaingaDev

Update 1.1.00 - Life of Spice - Patch Notes

Changes since April 5th:


[h2]Here's the full list of changes since the last update![/h2]
If you want to see the update post, click here.

[h3]Added Thinker's B-Sides:[/h3]
- Sumac
- Garam
- Achiote
- Charnushka
- Ajowan
- Kala
- Kala and Jeera
- Galanga
- Serrano

[h3]Added New Technologies:[/h3]
- Feathwing Coop
- Mushroom Huts
- Buckets of Fish
- Spectral Units
- Urban Planning
- Stilt Foundations

[h3]Added New Challenges:[/h3]
- Guiding Gates
- Ring of Fire
- Thinker Cage

[h3]Added New Festivals:[/h3]
- Ghastly Bonfire
- Table of Alteration
- Walker Beckon
- Flowering Signal
- Balloon Call
- Evocative Banner
- Scaffolding of the World
- Pyramid of Frost
- Incense Revival
- Great Firebasket
- Wind Generator
- Tower of Fire
- The Great Cannon
- Lightning Totem
- Memorial Altar
- War Chariot
- Lantern of Sacrifice
- Buried Barracks
- Amnesia Coffer
- Suspicious Stew
- Echoing Logflute

[h3]Changes:[/h3]
- Warriors and Shieldbarers no longer block damage from acid, bees or spears
- Tech unlocked notifications show for longer
- Trade and Demand tables no longer cost fabric to make
- Having Silk Outfits increases the chance of seeing fabric producing technologies
- Reduced the power of Sharpened Axes to 1.5x instead of 2x
- Gifts are more likely to be received
- Poison water now kills all units when flooding
- Added a harbor house to the high tide event
- Nomads relight their flooded campfires
- Termites and palm trees now reproduce on their own
- Ajowan B is now immune to fire
- Bamboo Telescope, Evocative Banners and the Great Cannon can no longer be interrupted
- Terracotta Roofs and Wood Roofs now require the prerequisites of ceramics and wood knowledge respectively
- The Sauna is no longer a synergy tech
- Reduced the chances of the workshops appearing
- Made the nomads and new town events more rare
- Made the night event more common

[h3]Quality of Life Improvements:[/h3]
- Rebalanced a lot of the food technologies
- Mysterious technologies now have descriptions in the encyclopedia on how to unlock them
- You can now dismantle banner attachments
- Added an in-game death counter
- Added Thinker Bonuses
- Fixed some issues where inspirations wouldn't be taken properly

[h3]Technology Fixes:[/h3]
- Fixed the Shaduf placement
- Fixed the poles on larger stilt platforms
- Fixed the capacity of under construction houses
- Fixed a problem with floating soil when the Alkazar house was destroyed by a stilt collapse
- The Chef’s wok now shows the correct output
- Added a progress bar and fixed the spawn of the Wide Windmill
- Glassblowers Domes and Stonemines no longer work when not operated
- Fixed stilts capacity and tooltip
- Fixed a bug where your original roof resources would change when turning off an adjusted roof type tech
- Fixed some odd overlaps when changing both roof and wall types
- New technology now shows the correct materials when adjusting wall and roof resources
- Fixed the Flathead Bridle
- You can now get barracks and other technologies that require walls with the Karamana Houseboat
- Fixed Karamana placement
- Fixed the tulou house’s door frame
- Houses that had production buildings destroyed will properly revert their production, consumable resource and capacity back to its normal house function
- The resonate panflute resource spawns will be marked as claimed
- Fixed the mushroom logs
- Fixed a lot of issues with the Stilt Foundations tech build order
- Attachments are now affected by Stilt Foundations
- Frilled House’s wind bonus works properly now
- Fixed a bug where collapsed festivals couldn’t be rebuilt
- Fixed the Menhir spawning too early when deconstructing
- Fixed the mushroom grow speed
- Fixed the mushrooms appearing in the center of the map
- Fixed the pear pie’s selection box not disappearing
- Fixed some issues with the Royal Walker Carriage
- You can no longer cook caged thinkers
- Fixed some techs appearing on Darkwood when they shouldn’t have
- Fixed funeral tech’s proximity to one another
- Farm pots can now be built on stilts
- You no longer get the Mushroom house for free
- Fixed the Ringhouse unlock
- Fixed the large stilt pad’s poles
- Tower of Fire festival now properly spawns a firebird
- You can now place the Flotsam Arena in high tide modifiers
- Fixed the Urban Planning Tech to appear properly

[h3]Visual Fixes:[/h3]
- Fixed the covered fishing tower’s visuals with some synergies
- The paper mill now affects your shop lantern and windmill type
- Fixed the Kiva house texture on Darkwood
- Added tooltips to Serrano’s festivals
- Structures won’t draw in the snow when not yet placed
- Talkback uses the correct population icon
- Water is properly attached to the world’s edge water
- Fixed an issue where people hopping out of beached boats wouldn’t leave the boat UI
- Garam B no longer starts with fabric that looks like logs
- Fixed a graphical glitch on the Waterbomb festival
- Charnushka B will no longer get rained on in the Skyloft
- Fixed the Buried Barracks visuals and particle effects

[h3]Pathing Fixes:[/h3]
- Fixed the raft’s walkability after floods
- Fixed a bug that blocked AI from building docks
- Taps will no longer have platforms with the Structure Safety passive
- Units will no longer hop in towers when they can’t reach enemies
- Serrano’s ball can pass on bridges again
- Made icebergs more easy to walk on
- Fixed some wonky nomad boat movements
- You can now steal nomad boats and they won’t revert to their nomadic AI

[h3]Encyclopedia Changes:[/h3]
- Added map modifiers
- Added each Thinker's B-Side
- Fixed some missing items in the Encyclopedia
- Improved the clarity of the Resurrection Totem’s bonus
- Fertilizing Termites added to the Encyclopedia
- The encyclopedia now shows exact roof materials for houses
- Locked techs that cannot be purchased now show a better description in the encyclopedia

[h3]Map Fixes:[/h3]
- Improved the placability on the edges of the Terraces
- Accessing the items in the Karma shop in the belowlands is easier
- Serrano can now use the Karma shop in the belowlands
- Fixed the floating enchanted tree on Flatlands
- Fixed floating spawn point on Greenleaf
- Removed spawn points inside overlapping landmasses on the Towers
- Fixed spawn point possibilities in Darkwood due to the trees
- Fixed the gift baskets optional objective
- Fixed trees not spawning properly at low elevations on the Terraces
- Tropical IceRidge can no longer snow
- Jars no longer only hold inspiration
- Stopped floating cacti on Greenleaf
- Removed some modifiers that weren’t working

[h3]Other Fixes:[/h3]
- Fixed a missing synergy with the Powderstack
- You can no longer delete resources
- You can no longer delete the cage
- Fixed the lotus hooks tech to collect usable fabric
- You can no longer get unplacable memorized techs
- You no longer get double karma for banishing Ajowan
- Fixed a lot of spelling mistakes
- Added in some community translations
- Added some missing translations for current languages
- Achievements won’t be messed up by playing the demo
- Stopped Censers from healing new spawns
- You can no longer build banners before a campfire using the hotkey
- Fixed some issues with quests not updating before they are revealed
- Gifts won’t spawn already able to be given
- Fixed the B-Side memories saving on the correct side
- Stopped half of the harbor house bandits dying on spawn
- Houses built on ice will explode instead of just shrink when melting
- Removed the nomad destination sphere that was visible
- Fixed Serrano’s B-Side unlock quest
- Ajowan B now respawns as B when evaporated
- Finally found and fixed a bug where AI Town Sizes would default to 0

Update 1.1 - "Life of Spice"

The First Major Update After Launch!


[previewyoutube][/previewyoutube]

There's a lot in this update, but here are the key features:

Possible variations to every map will keep each game spicy!
You might see a tropical Ice Ridge, acidic water, mysterious jars or geysers dotting the land or simply an abundance of snails!

Map modifiers can affect what spawns, the weather, the resources and technologies available or the topography, sometimes dramatically changing the way you need to think about a map.

There's plenty of room for new ideas here, so if you have some ideas, please share them!





Alternative Thinkers for long-term players that will make you re-think your strategies, playstyles and favorites!

In addition to a swapped color palette, new Thinkers bring new starting crews, resources, passive technologies and bonuses. Each Thinker is focused around a key element of Kainga's world, which could be fire, war, relationships, ghosts or more.

With each Thinker comes 3 new festivals and quests to unlock them and their memory slots.
Let me know your new favorite!





Doubling the number of festivals available to Kainga players was a tall order, but it had to be done to make the Thinkers feel totally unique!

Each festival has a new never-before-seen outcome and I'm excited to see the experimentation!





3 of these new festivals are new challenges!
I've added one of each category, a new arena challenge that costs an exotic resource, a new landmarks challenge that asks you to make a path of archways, and a new caged Thinker challenge, except this time YOU'RE the one with the cage! Defend against the AI's attacks and protect the cage to win!





The last and in my mind, most exciting thing added to Kainga are Nomads. These hostile units will wander past any of the maps on boat, balloon or beast and may cause chaos as they clash with you or your neighbors!

This addition really makes the world of Kainga feel alive! I think you'll really enjoy seeing a town on the backs of walkers on the horizon!



I also have the full changelog, if you'd like to check out all the minor differences.

I hope you enjoy the update!
As always, feel free to reach out on Discord to share your comments, ideas and screenshots!
-Kainga Dev

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If you're interested to see what else I've been up to, I've been working on a little side project called ShantyTown (more details to come soon!)
You can follow the devlogs here: