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Kainga News

Kainga: Seeds of Civilization Free Demo

Hi Villagers!
Are you curious about Kainga but haven’t had the chance to dive into the magical world yet? Now’s your chance with the free Kainga demo!

It’s great seeing everyone’s passion for Kainga and all the fantastic creations across Kainga’s Lands! I’ve created a demo to get more players into the game to see if it’s right for them. If you have Kainga already, help me spread the word!

[h2]KAINGA DEMO[/h2]

[previewyoutube][/previewyoutube]

The newest demo version contains all the changes made to the final version of the game, a few maps and Thinkers to try out and 69 technologies to unlock! You can play as much as you want and when you get the full game, you can keep the progress you made.

Take control of one of the Thinkers and, with the help of your people, grow a unique town and complete short challenges to unlock new technologies that will differentiate your next playthrough.



[h2]CONTENT CREATORS COVER KAINGA![/h2]

Check out the materials from various influencers who cover the game to understand the beautiful but deadly worlds of Kainga 👇

[h3]Kainga: Seeds of Civilization - (Tribal Settlement Builder) [Full Release] by Nookrium[/h3]
[previewyoutube][/previewyoutube]

[h3]Building a City and Taming Animals! | Kainga by Verowak[/h3]
[previewyoutube][/previewyoutube]

[h3]Ancient City Civilization Building with RTS Combat Battle Arenas by Raptor[/h3]
[previewyoutube][/previewyoutube]

[h2]JOIN THE VILLAGE[/h2]
Feel free to follow me on Twitter and Join the official Discord server to share your creations! I love seeing them!

https://store.steampowered.com/app/1269710/Kainga_Seeds_of_Civilization/

As always, thank you for your support, and I look forward to hearing from you! Stay tuned!
-Kainga Dev

Patch 1.0.17



Hello all!
There were a few pesky issues especially with Serrano's movement that I've fixed in this patch along with some other things found by the community.

Thanks for your support and for playing Kainga!

Here's the patch notes:
Patch 1.0.17

Fixes:
- Fixed Hollow Bricks to work correctly
- Fixed the inspiration spawning on Greenleaf and Darkwood
- Fixed the bug where you got Karma when losing
- Fixed a bug when commanding units to bridges in the Towers
- Fixed Serrano’s movement
- Serrano can properly enter vehicles
- Added a bunch of community translations
- Pressing a control group button again will move the camera to your group
- Fixed the rickshaw’s wheel movement direction
- Fixed the coloring and selection circles of land transports
- Fixed the rickshaw’s movement twitching on elevations
- Fixed an issue with floating reeds from the Stone Chariot on Ice Ridge
- Fixed some floating gear and other spawns

Thanks all, until next time!
- Kainga Dev

Update 1.0.16 - Adding New Techs!

Hello all!

I'm here with the first content update since release! I've added a bunch of new technologies alongside some bugfixes and improvements.

The great part is, all of these techs are community suggestions! So if you have some neat ideas, feel free to share them on the Discord and you may see it added eventually!



New Technologies:
  • Workshops:
    A new technology type that produces resources for free but is built and operated like a barracks

  • Banner upgrades:
    Added a couple technologies that can be added on top of claim land banners

  • Passive technologies:
    Added a bunch of resource swapping passives to make wood planks more viable
    Added a couple boat upgrade passives to collect resources from the seas
    Lightfootedness - walk through enemy territory unnoticed
    Urban Planning - Allows for more compact towns

  • Pillar Paths:
    Pathways built from logs that block access below




I'm also doing a contest to add some new designs for the Skylines festival! If you want to submit a sketch, please do it on my Twitter or Discord and I'll select some winners!



If your design is selected, you'll win a collectors edition of Kainga which includes the soundtrack and artbook :)

Here's the full changelog:

Inspirations:
- Only initial inspirations can be claimed by the AI
- AI will only claim inspirations they can reach at the start
- Beasts tamed over water will still spawn inspirations nearby
- Added Passives to the list of possible inspirations

Navigation:
- Changed the way the navigation mesh is created. This should improve flood and drought pathfinding and allow boats on flooded land. Please let me know if you notice something unusual! A lot has been changed behind the scenes and may cause unexpected problems
- Added navigation avoidance to beast dens
- Serrano’s orb now passes through trees, resources and beasts
- Watchtowers and Isolation towers now behave like stationary transports

Balancing:
- Readjusted the spawn locations of all maps
- Re-did the inspiration spawning algorithm as well
- Added more variety to possibilities in the Pebbles
- Calmed down the Ghost event at high ante
- Increased the ante requirements for many events
- AI will not get upset if their trades or demands are interrupted by nature
- Flatheads will not be aggressive at low ante

Changes:
- Menhirs affect the achievement and are properly recorded in the Encyclopedia
- Added scrollkeepers to the Encyclopedia
- Added 9 control groups
- Fixed an issue where balloons would sink into the ground during water events
- Fixed a problem with the barracks queue when units got distracted while exiting
- Fixed some sounds that were playing when muted
- Hermits will not operate without an occupant
- Saved souls will only appear once
- Fixed an issue with the snow event in Darkwood
- Changed the way stilts, overhangs, canals, ladders and log ladders are placed
- Fixed a bug where an (x) appeared next to empty techs when choosing a Thinker
- Finally fixed the bee boxes color
- Dismantled production buildings will properly reset their attached houses
- Fixed some text misspellings
- Fixed a crash while choosing a random challenge
- Braves will carry the Alabastron when placing a campfire
- You can now carry the Alabastron safely in boats
- Limited the Flathead spawn rate
- Tightened some new navigation issues
- Demands will give the correct amount of negative reputation when canceled
- Changed “Halbadier” to “Halberdier”
- Fixed Toluo’s entrance location
- Fixed some issues with festivals placed over campfires
- Fixed the Isolation house’s radius indicator
- Fixed the control groups
- Fixed a navigation bug where trees nearby water would make people drown themselves
- Paddies and clay farms will properly attach to the ground during earthquakes
- The little dot behind passives now properly disappears in the hotbar
- Alabastron should no longer “drown” during floods
- Menhirs respawn when deconstructed
- Fixed the Bricks Workshop doorway
- Tightened some new navigation issues

I've also been working on a map modifiers system and the Thinker's "B-sides" which I'm very excited for. Again, if you have ideas for these additions, feel free to reach out and suggest them!

Until next time,
-Kainga Dev

Kainga is part of Steam Base Builder Fest!

Hi villagers!
We are starting this year with a discount! Kainga: Seeds of Civilization is a part of Steam Base Builder Fest! Thanks to that, you can start discovering magical lands full of wonder, beauty, and danger with a -10% discount ⚔️

https://store.steampowered.com/app/1269710/Kainga_Seeds_of_Civilization/

[h2]KAINGA: DISCOVER BEAUTIFUL WORLDS[/h2]

[previewyoutube][/previewyoutube]

Discover the true beauty of Kainga’s worlds: a unique roguelite village-builder Take control of a Thinker and grow your village into a thriving civilization, adapting and surviving against all odds. As you begin to take wins and earn karma, the world begins to unravel with new unique lands, technologies, challenges, and Thinkers to unlock, discover and learn.

Also available: Kainga: Collector's Edition bundle and get an official Soundtrack and Digital Artbook!

https://store.steampowered.com/bundle/29389/Kainga_Seeds_of_Civilization_Collectors_Edition/

[h2]KAINGA: COMMUNITY CREATIONS[/h2]

I’m pleased to see how many of you are enjoying my game! This time I summarized the best videos I found on YouTube. Check them out! 👇

[h3]I tamed a GIANT CRAB and built a village on it's back! by Real Civil Engineer[/h3]
https://www.youtube.com/watch?v=voCyMrE7nk0
[h3]Sips Plays Kainga: Seeds of Civilization! by Sips [/h3]
https://www.youtube.com/watch?v=yohwE4eHSY0
[h3]Roguelite Populous Meets Morrowind Village Building In KAINGA: SEEDS OF CIVILIZATION by FallenShogun Gaming[/h3]
https://www.youtube.com/watch?v=rxXTbeqAsSw

[h2]JOIN THE VILLAGE[/h2]
Feel free to follow me on Twitter and Join the official Discord server to share your creations! I love seeing them!

As always, thank you for your support, and I look forward to hearing from you! Stay tuned!
-Kainga Dev

The Future of Kainga

What a fantastic launch and holiday season. It's great to see all the excitement and activity!

I just want to reach out and say, even though we've hit 1.0 and successfully completed the original 8-step roadmap, that doesn't mean I'm done!

[h2]Your Voices are Being Heard[/h2]

I really do read all feedback, and I'm trying my best to address everything starting with what's most impactful.

I'm going to focus on improving balance and AI first. Making games feel more fair and improving the way units behave and respond to your commands. This includes adjusting spawn points map generations. I'll also be revamping the event storyteller AI to improve the way events are chosen.

All of these changes should improve the gameplay experience!

A bright future for Kainga ahead!

[h2]What's Next?[/h2]

I have more ideas on how to add additional variety to Kainga games. I'll share a few of them as examples of what to look forward to:

[h3]Map Modifiers[/h3]
The addition of specific map modifiers that will change up the gameplay of different maps adding new challenges or boons and increase the possibilities for each game. Feel free to share your ideas and I may add them in!

[h3]Thinker "B-Sides"[/h3]
Alternate versions of each Thinker with slightly different playstyles including different starting loadouts, passive and alternate versions of their festivals.

[h3]New Technologies[/h3]
I've been working on new passives, production buildings and claim land banner upgrades. I'd also like to expand the reasons to tech into advanced resources, and create more powerful focused techs for those that choose to go down a specific tech route.

I'm also looking into the possibility of adding some kind of online engagement, fingers crossed!

Along with this announcement is another patch adding some great additions and cleaning up some of the problems you found and reported here on Steam or on Discord.

Thanks for being such a wonderful community and look forward to new advances in Kainga!
I'm looking forward to what the new year brings!
-Kainga Dev