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Bridges and Greenhouses

This release was inspired by the resounding chorus of players looking for these tools to build with. Bridge blocks connect towering spires with an outdoor bridge or create walkways within school rooms. Glass Roofs are necessary to create a Greenhouse, but also can be mixed into other roofs.

Update Changelog


[h2]New Gameplay: Bridges and Glass Roofs[/h2]
  • New Construction Block: Bridge - Connects Floors, indoors or outdoors, without enclosing an area. They require less support than Floors.
  • New Construction Block: Glass Roof - A Roof Block that is also a window.
  • New Room Keyword: Skylit - The room is entirely covered by Glass Roof.
  • New Room Type: Greenhouse - Shields plants from negative events and makes Tending more effective.


[h2]More Gameplay Changes[/h2]
  • New Event: Wasting - All plants not in a greenhouse stop growing. Occurs in the mid-game for Balanced and Relentless Pressure modes.
  • Unstable Anemones and Trapdoor Vines will not cast at Ghosts.
  • Unstable Anemones and Trapdoor Vines can now only be harvested by Staff with 2+ Nature Skill or Quilted Harvesters



[h2]Improvements[/h2]
  • Common Room, Nurses Office, Infirmary and Hospital have new materials and textures.
  • Stair and Ladder termination alerts can now be dismissed in the feed.
  • Vsync control added to Graphics settings.
  • Display selection control added for when full-screen added to Graphics settings.
  • Add icon for Taunt tracking during combat.
  • Fog monster explosion sound! WHUUUUBOOOOOM!!!!
  • Make crafting station output more likely to stack with previous outputs.
  • Better audio handling for events with auto-pause disabled, so they are easier to hear in situations like disabling Gremlin/Voidshroom auto-pause.


[h2]Fixes[/h2]
  • Fix wallpaper rendering for rooms at Hallway corners
  • Fix for some cases where Support Arches weren't providing as much horizontal support as intended.
  • Chained attacks no longer trigger too many retaliates or other damage related effects.
  • When re-rolling appearance, also re-roll skin and hair/fur/crystal colors.
  • Fix an issue with crafting Tasks being taken even though the ingredients aren't reachable.
  • Fix permanent haste effects not being accounted for in the in the combat turn UI.
  • Fix issue with the last combatant in round granting Haste to themselves but not getting a turn.
  • Fix bug when one Mage is trying to deliver to multiple Construction blocks and a different Mage is given a direct order to construct one of those blocks.
  • Fix Invasion creature not facing camera when exploding.
  • Fix issues where crafting station outputs and byproducts could drop in the wrong room.
  • Fix an edge case where the Invasion Creature sometimes isn't fully in the room it wants to invade and so it pouts and gets stuck.
  • Fix for some back-compat cases where rooms could be fogged over without an associated battle being available.
  • Fix the Dragon Wok being too loud.
  • Reduce the playback of impacts on Acid Spit for Furry Mites.


What's In The Works?


These plans will evolve during development, but we are currently working on:
  • Regular Release: Quality of Life focused improving Groups functionality and smorgasbord of other improvements.
  • Major Release: Student advancement changes and a new way to get around the school.
  • Major Release: Dragons! Always with an exclamation.

After that, we plan to attack combat and dig into the Underschool.