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QoL for Research, Groups, and Task Type Priority

This release brings a visual overhaul of Research along with the ability to queue it up as much as you'd like. The Groups UI has been been reworked for ease of use and more control over setting up groups of Mages. You can now even set Mage priorities by group instead of only by individual with the new Advanced Mode.

Thanks so much to our players during the prerelease testing for all their feedback.

Update Changelog


[h2]Quality of Life: Research[/h2]
  • Research now allows freeform queueing and automatically handles prerequisites. There is a drag and drop list to rearrange the queue.
  • Selecting a Research node provides a dedicated area for information instead of relying on hover text.
  • New visuals for the research tree and background.
  • Find functionality more prominent with improved presentation.
  • The research hierarchy has been modified slightly. If this directly affects your save game, you will get a notification when you visit the Research screen to explain what has changed.


[h2]Quality of Life: Groups[/h2]
  • Improved layout throughout with options for condensed view and showing built-in groups.
  • Updated UI and logical consistency for conditions.
  • Added picker to replace the dropdowns and the ability to search for Statuses, etc.
  • New conditions added: Time of Day, Wand Type, Trial and Medallion type.
  • Each Quilted helper type now gets its own built-in group.
  • Ability to enable and disable conditions without deleting them.
  • Ability to Export and Import groups to clipboard or preferences.


[h2]Quality of Life: Task Type Priorities[/h2]
  • Added default rows for Staff and Students.
  • New Advanced Mode allows for using Groups in Task Type Priorities and ability to remove individuals so they use their first matching Group.
  • In Advanced Mode, option to auto-add staff or students to the Task Type priority list. Defaults to off.


[h2]Gameplay Changes[/h2]
  • Made breaks generally more robust so they have their intended effect more often.
  • Binge break has additional Mage penalties if there is nothing to eat.
  • Added custom difficulty option to start with just one staff.
  • Haul Tasks now try to deliver larger amounts of resources to Refining Beasts so fewer trips are required.


[h2]Fixes & Improvements[/h2]
  • Show Lightning Rod ranges during placement and when selected. More to come on Lightning gameplay in a future update.
  • Improvements to many UI sounds.
  • Sounds for phase-in / phase-out audio when ghosts pass through solid blocks.
  • New feed notifications sounds for Mages achieving Fully Trained and Full Honors.
  • Enchantophone music can now be muted in audio settings
  • Added a new audio cue when Dusk falls.
  • Mage/Creature sounds can now be controlled in UI settings.
  • Tasks that use placemarkers (like Move) now use the priority of the placemarker.
  • Fix inconsistent Access order in UI (mainly Staff/Students on teaching stations).
  • Re-rolling Mages no longer changes manually set Mage names.
  • Reduced length of Trial & Medallion names for a better fit.
  • Fix to not being able to click on some auto-pause options in the gameplay settings.
  • Fix animations when a Mage dies while At Death's Door.
  • Move Task now has a right-click option for direct order on placemarker.
  • Hauler Helper range and animations fixed.
  • Fix for Underschool Doors and staircase animations so they start opened on game load if they should be opened.
  • Loves Mining Medallion is no longer mis-named as Loves Harvesting
  • The Light / Clutter / Filth filters will now say "will spawn when able" when the Voidshroom / Gremlin / Ooze is blocked from spawning in a room, rather than displaying a negative timer value.
  • Roof pieces fixed so they do not overhang the back of the school
  • Direct room upgrades will be prioritized for display by the room filter when showing possible changes.
  • No longer show the Medical Rest alert for Mages already doing Medical Rest.
  • Support for Thai glyphs.


What's In The Works?


These plans will evolve during development, but we are currently working on:
  • Regular Release: Fast Travel #1 will include a couple of tools for speeding up movement above ground.
  • Major Release: Student advancement changes.
  • Major Release: Dragons!! Always with an exclamation. Or two.