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Trapdoor Vine Update and Perf Improvements

Build notes...

[h2]Performance[/h2]
  • Performance improvements when construction blocks are constructed or deconstructed. More in progress.


[h2]Trapdoor Vine[/h2]
  • Unstable Anemone and Trapdoor Vines spawn throughout all of the Forest instead of only in some parts.
  • Top-tier Cleanse Fog costs now come into play further from the school, so it is easier to locate the reagents needed to perform that ritual.
  • Trapdoor Vines no longer sprout more Trapdoor Vines in rain.
  • New visuals for the Trapdoor Vine's Binding spell. Added animations and new FX for mages bound by the Trapdoor Vine.
  • Fixes for visual positioning of Trapdoor Vines, both in planters and wild.


[h2]Battle Reward Balance[/h2]
  • Poltergeists drop Hallowlily Bloom when defeated.
  • Battles from 2 Skull or greater Battles when Exploring the Underschool grant 2x more Arcane Scrolls.
  • The Burrower Larva is now a 2-Skull battle and grants 2x more Arcane Scrolls.
  • Battles from Invasion events, Lava Biome Battle crystals (Incendiary Crystal and Infernal Crystal), and Fog Cleanse Battle crystals (Malice Crystal, Animus Crystal, and Rancor Crystal) grant 1/2x as many Arcane Scrolls, to put them in line with Exploring the Underschool rewards.
  • Fog Push Mining Crystals (Foggy Crystal, Misty Crystal, and Gloomy Crystal) now more often drop Smokepearl, with significantly reduced chances of dropping meals and potions.
  • Misty and Gloomy Crystals will no longer drop highest level potions.
  • Misty and Gloomy Crystals now only spawn after reaching a high enough MAGE score.


[h2]Quality of Life[/h2]
  • Trial Completed feed hover and Medallion hover text show more information.
  • Updated Trial and Medallion icons and added new borders to indicate level.
  • Show an alert in the feed when a save completes.
  • Show Time Since Hire for Staff when selected.
  • Crop Plot descriptions now explain the differences between crops.
  • Room Type requirements that require a specific number of furniture items will now use the word "Exactly" for clarity.
  • Removed Quilted from schedules and consumable rules.
  • Standardized group sorting for schedules dropdown, consumables dropdown, access buttons, and assignment buttons.


[h2] Art and Sound[/h2]
  • Painting sounds added! Squish! Slurp!
  • New Animations and FX for the Oraculum ritual and Air Refinery Hatch Ritual.
  • Planters powered by Nature Magic are now visually distinct.


[h2]Improvements and Fixes[/h2]
  • Removed 'cannot be demolished' from Foundation description, now that they can be demolished.
  • Raven Cultists now get Saw a Corpse & Catharsis statuses.
  • Monsters killed by the Growth spell's Thorns effect will properly count towards Trial requirements.
  • Changed 'The Shattered' and 'The Vivified' to just 'Shattered' and 'Vivified' across the board for consistency.
  • Improved feedback when a refining beast needs meals or affection.
  • Updated Feeding and Affection need text to remove reference to Schedule and to clarify that Feeding can cause refining speed to go down to 0%.
  • Fixes to some strings that could not be translated.
  • Fixed loss of hotkey control when using Research Search text field.
  • Wizards with Insomnia no longer restore Sleep need when restoring HP in a medical bed.