1. Mind Over Magic
  2. News

Mind Over Magic News

Endgame Update + 1.0 Launch

[previewyoutube][/previewyoutube]

Class is in session! Mind Over Magic is now officially 1.0!

Since Early Access began we have worked to add a bunch of new content and features. Your great feedback helped us improve and refine the game in ways we never imagined.

We've added to and deepened just about every aspect of the game. From student progression to Underschool exploration and better combat. Balance refinements, deeper gameplay, tons of quality-of-life improvements, and frankly just about more of everything.

For more information on the roadmap and everything we did during early access, you can start with our Early Access Roadmap or check out our updates on Steam.

Thanks once again to all of the enthusiastic players who helped shape Mind Over Magic.

Our update today brings the ending encounter in the Underschool. Are your students ready to break the curse?



[h3]Update Highlights[/h3]

  • Break the curse on your school in the final Underschool battle.
  • Trade with the Ember Dragon and embark on new quests.
  • Dig into The Codex and learn about everything in the game.
  • 82 Achievements to earn!


Next up, we’ll spend a little bit of time addressing feedback from this update and release hotfixes for any of the issues that we find. We’re also working on an additional QoL update featuring many of the great suggestions from our player community!

We’ll release more information about our upcoming plans as soon as it’s ready!

Full release notes below:



https://store.steampowered.com/app/1270580/Mind_Over_Magic/

[h2]Endgame + 1.0 Update Release Notes[/h2]

[h3]Break the Curse[/h3]

  • The Nexus gets even deeper and more dangerous.
  • Fight past what guards the source of the Curse, find a way through the seals, and end it forever!

[h3]The Ember Dragon[/h3]

  • You can now rescue the Ember Dragon in the Underschool.
  • New Faction Quests for the Shattered and Raven Cultists.
  • The Ember Dragon will now accept your Mystic Motes in trade for reagents.
  • They will also happily disintegrate unwanted reagents into Motes for you.

[h3]The Codex + Tooltip Changes[/h3]

  • Nearly everything in the game is now described in the Codex.
  • Tutorials have been updated with many new entries and others broken up into more digestible pieces. These are all now part of the Codex.
  • Tooltips that link to other information now work in a new way. After hovering for a brief moment, tooltips freeze in place so that you can hover links within them. This allowed us to solve "wall of tooltip" problems and make a lot of text much shorter.

[h3]Steam Achievements[/h3]

  • 82 Achievements to show off your completionist and challenge crushing accomplishments.

[h3]Population Cap[/h3]

  • Instead of continuing to use ramping costs and times for summoning and hiring that somewhat hide what you can actually do in the game, we added a new mechanic.
  • There is now a hard cap of 3 Staff of each Wand Skill to start the game.
  • There is also now a global hard cap on all Mages. The global cap is the sum of all Skill caps.
  • You can increase the cap in each Skill by leveling up Skill Affinity Relics and putting them on display.
  • The maximum Mage pop cap is 6 in each Skill.

[h3]Quality of Life[/h3]

  • You can now graduate multiple mages at once. IMPORTANT
  • This only works on newly built Ritual Sigils because we needed to reserve more space for the extra participants.
  • You can now upgrade the Wands of multiple Mages at once at the Wand Transfigurators.
  • Show the relic level on relic level-up alerts.
  • Performance improvements to the Relics UI.

[h3]Gameplay and Balance[/h3]

  • Corrupted Mana Lanterns now come in three variants that affect different Wand Tiers and have different Resistances in battle.
  • The Burrower Spitter has arrived in the Underschool. It's a Boss Battle that was previously a random Battle. If you've already cleared this room, you can still fight the Burrower Spitter using the Rematch Effigy.
  • The Fog Aegis mechanics have been simplified for clarity. When filled with Dark Magic, one Fog Aegis will always repel the fog when it advances. It must be refilled in order to stop the Fog again the next night. It now takes longer to fill the Fog Aegis so that Dark Skill matters a little. (30 casts for Skill 1, 4 casts for Skill 8).
  • Made Breathstealer events trigger half as often.
  • Removed Founder Ghost from door access rules.
  • Fine Kitchen Cooking rate bonus increased from 200% to 300%.
  • Relic Legacy balance changes:
  • Invigorated now regens more mana per hour at all tiers, and also increases mana gained by Passing in combat.
  • Tinkerer also increases Paint speed.
  • Strongman also increases Carve speed.
  • The X-Wreathed legacies all apply to a much wider pool of tasks now, and the mood bonus at higher levels was increased by 5.

[h3]Fixes and Improvements[/h3]

  • Fix for auto-pause for quest completion not working.
  • Fixed Job Type descriptions for Alchemy and Augury to properly describe Abjuration and Scouting.
  • Can no longer place hallway runners floating in space.
  • Defaulting to Medium quality if gpu has less than 4 GiB of VRAM.
  • In combat, the action UI is now hidden if enemies take their turn first.
  • Fix for battle scouting not always showing the proper options.

Mind Over Magic 1.0 Update and Launch February 12th!

We're ringing the bell—it's time to get back to class!

Just over a year ago, we launched Mind Over Magic into Early Access. Since then, we’ve heard your suggestions and feedback and worked to improved the game with new systems, experiences, and content. It’s truly been an amazing experience for us.

If you’re new to Mind Over Magic, you might enjoy looking back at what has been added during Early Access. Check out our roadmap here.

With our roadmap nearly complete, we're thrilled to announce the next big step! On February 12th, we'll be releasing our 1.0 Endgame Update.

[h3]Update Highlights[/h3]

  • Break the curse on your school in the final Underschool battle.
  • Trade with the Ember Dragon and embark on new quests.
  • Dig into The Codex and learn about everything in the game.
  • 82 Achievements to earn!

We want to extend another huge thank you to all our Early Access players! It's been an absolute joy to connect with you. Your feedback, support, and kind words fueled the magic in MOM.

[h3]Play Now![/h3]
Get a head start now and prepare your school for greatness! Sharpen your schedules, train your students, and ensure your school is the envy of the magical world by launch day.

Mind Over Magic Store Page

Roadmap Update and Dev Notes

It’s been an amazing year working on Mind Over Magic with you all. So many people sent us thoughtful feedback and detailed bug reports, and we loved seeing Discord, Steam, and Reddit debate the nuances of the game. All of that was critical to understanding how players felt about the game and helped shape where it is going, leading us to now… the end of the Early Access roadmap!

Our updates early this year were about improving or extending parts of the game that were holding back the experience. It was such a great feeling to see more and more players engage as we launched each update.

While we have ongoing improvements to make throughout the game, the Ultimates Update was the start of expanding on the game's foundations. Enter the Nexus brings new places to explore and sets the stage for one more major update on the current roadmap. We did deviate a little from the prior roadmap on Nexus, however.

You may have noticed that Fog Aegis Lines don’t exist in the update and disappeared in this roadmap revision. This was a feature intended to be part of a set of features that depended on the Nexus gameplay going a certain direction. As we started implementing, we determined that wasn’t working gameplay-wise, so we took things in a different direction.

We’ve added some more specifics about what will be in Endgame to the roadmap. These are less about changes in the intent and more that we have better information to explain things now that we’re closer. We did, however, bump this update from January to February. We set an aggressive roadmap for Early Access and it's been an extra challenge for the team to stay on track while also delivering all the extras we got excited about. With each update, our deadlines have gotten a bit tighter, so we are giving ourselves a moment to breathe and time to polish things up for Endgame.

We hope you enjoy the rest of your holiday season… and that you get some time to play some Mind Over Magic!

-- Sparkypants

Enter the Nexus: Balance, Improvements, and Fixes

[h3]Fixes and Improvements - 1/3/25[h3]

  • Mages who refill Mana during an Emergency-level errand will fully refill their Mana before returning to their errand
  • Fix some rare exceptions


[h3]Fixes and Improvements - 12/23/24[h3]

  • Fix Dark Ultimate sounds for some Mages
  • Fix for gaining Potion Slots on Human Sidequests
  • Fix Staff Lounge in Book of Rooms text overflowing in some languages
  • Nexus visual improvements
  • Potion Up a Sleeve, Potion Up Another Sleeve, Pain Resistant, Pain Tolerant, and Pain Immune statuses all fixed to be kept on a Mage when they are Hired.


[h2]Enter the Nexus Fixes - 12/20/24[/h2]
  • Fix a crash related to using the infinite Nexus hall and repairing saves broken in this way.
  • Fix for a Cultist body not being customizable.
  • Shortened Volatile Sentry death animation.
  • Fixes and improvements for visuals in the Nexus combat space.

Enter the Nexus: The Underschool grows deeper!

Enter the Nexus


[h3]Battle new enemies in the Nexus.[/h3]

[h3]Reroll Trials, Mages' Relic Affinities, and Relic Powers at the Altar of Fate.
[/h3]


[h3]Reality is tenuous in the Nexus. Your Mages must reconstitute the crumbling bits.
[/h3]


[h3]Nexus Gateways connect key points in the Underschool.
[/h3]


[h3]We've made many other fixes, balance, and QoL changes in this update. Cheers to everyone who entered the Nexus to test it in Beta/Prerelease.[/h3]

[h2]Up Next[/h2]
[h3]Endgame[/h3]

  • You can expect a new introduction to the game and improved help to learn the game.
  • The Nexus will grow even further to reveal who or what created the curse afflicting the school.
  • Tons of bug fixes and QoL.


[h3]You may notice some deviations from the roadmap in this release. We'll post a roadmap update along with dev notes discussing our choices in the next few days. Have fun in the Nexus![/h3]

[h3]Full build notes below. Happy Holidays![/h3]



[h2]The Nexus[/h2]

  • New Underschool rooms to explore in the Nexus zone.
  • Infinite Hallways give endless rooms to battle for Mages of all Levels.
  • The Altar of Fate allows customization of Relic Slots, Relic Legacies, and Uncompleted Trials.
  • Nexus Gateways allow traveling directly to key points in the Underschool.
  • Three new enemies to battle.
  • The Nexus will grow even more in the Endgame update.


[h2]New Quests / Jade Dragon[/h2]

  • Complete quests in the Human and Vivified lands at the Jade Dragon. Mages can gain extra potion slots and immunity to pain!
  • Blooming, Hatching, and raising a Jade Dragon takes a little less grinding now.
  • Blooming does not require planting any plants nearby, but now requires Apprentices.
  • The baby and juvenile stages require 3 days instead of 4 to grow.
  • The Affection Need now fills in 2.5 hours of work instead of 6.

[h2]Seasonal[/h2]

  • It's Holiday Season!

[h2]Quality of Life[/h2]

  • Plots and Planters now have a Harvest (or Chop) Limit that can be set. When you have more than the limit of a Reagent, Mages will not Harvest that plot or planter.
  • Plots and Planters no longer display a Harvest icon when growing or waiting for Harvest. Instead they show a Disabled icon when harvest has been disabled by pressing Cancel Harvest. This was both a visual and performance improvement.
  • Mages should now much less frequently get stuck behind furnishings when Assembling.

[h2]Gameplay and Balance[/h2]

  • Dragon Wok recipes that require Crabbage, Meat, Jumping Nuts, or Rock Candy output two meals per cook instead of one.
  • Fine Kitchens now allow a Gruel Pot so that you do not need a lower tier kitchen as well.
  • Standard Difficulty will no longer get multiple Invasion, Breathstealer, or Bramblespawn events on the same day.
  • Slightly nerfed enemies in higher level parties that appear from Corrupted Mana Lanterns because they were a bit harder than intended.
  • Made the deepest Corrupted Mana Lanterns wait a little longer before appearing.
  • Attuning is now about 75% faster than before.
  • Staff can now use the Statue Carvery and Easel.

[h2]Fixes and Improvements[/h2]

  • Adding text to Mage Needs regarding whether they pause/change during sleep.
  • Statues and paintings of founder ghost should look like the ghost looked at time of painting/sculpting, not like the original dead mage looked like.
  • Don't allow Shapeshifting setup when having a Break.
  • Turn off Idle changes being logged in the Logbook to avoid some spam.
  • AIs not controlled by the player (ie, croa) will ignore Never player priorities on entities/errands.
  • Changed "Enemy Level" text for battle start UI to say "Recommended Mage Level" to more accurately describe what that means.
  • Added a multiple effect icon for Job Type Priority buttons to handle the case where several effects are active and not just a Love or Hate.
  • Red feed alerts now all share the same sound to make it more clear when an important event is occurring.
  • Audio mix improvements across all sounds.
  • Founder ghost now properly changes faction when using the Magic Mirror.
  • Mages will now properly do Low Priority Tasks before filling Mana. If they are below 50% Mana and Idle, they will still fill Mana. Thanks, @Ugly.
  • Updated visuals for Crystal Prophecy and Crystal Portent.
  • Perf improvements related to shadows that help large schools.
  • Remove debug recipes that could appear on the Meals UI.
  • Fix the Quest UI sometimes overflowing.
  • Fix for Messy Meddlers missing their status icon in Advanced Combat.
  • Fix for hover text link explosion on Periodical Kiosk.
  • Fix for Wolfkin using some incorrect animations (Hunt, for example.)
  • Fix for Mana Lantern sometimes looking like it's empty, but still allowing a charge.
  • Fix for issue where sometimes Shrinks could not be stored after cancelling an Un-Shrink.
  • Fix Disable World Camera Shake not being saved between sessions.
  • Added linked text to Attuned, Painter, and Sculptor Trials to make it more clear where to accomplish them.