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Mind Over Magic News

Hills + QoL Update - Fixes and Improvements

[h3]Fixes & Improvements - 3/14/25[/h3]

  • Fix exception if delivery is interrupted by another delivery, and item being carried is stacked with same ingredient nearby.
  • Fix problem where Relic on Relic Plinth cannot be removed and is not granting its power.

Hills + QoL Update

Hey everyone! It's been really exciting to see the influx of new players and feedback since the 1.0 launch. We read everything and appreciate hearing all the compliments and critiques.

This is the first of multiple updates you can expect over the next few months. By popular demand, you can now play on a totally flat world or challenge yourself with more hills to deal with. There are numerous bug fixes, QoL improvements, and perf improvements in this update as well. Thanks for playing, and keep the feedback coming!

The next update will have improvements for new players and lots more QoL. More info as we get closer!

Build notes below...

[h3]Gameplay[/h3]

  • Start new games with the Hilly or Flat setting.
  • Starting with 1.0, the MAGE score contribution from harvested reagents was too high. This could cause events to trigger too early. You'll see lower MAGE scores in all games now.


[h3]QoL[/h3]

  • When hovering a link for a placeable item, the dimensions are now shown.
  • It is now possible to repair walls behind hallway runners inside hallways.
  • Updated how Relic drops are rolled. The Affinity is still always an Affinity that the Manifesting Mage has a slot for, but is now always the least rolled out of the last 40 Relics. Previously it was the Affinity that you have the least of currently.
  • Auto-assign checkbox on beds is now included when copying / building a copy.
  • When hovering an Unreachable Alert, it now shows what Task is triggering the alert.
  • Added credits for very early Beta testers.


[h3]Fixes and Improvements[/h3]

  • Added additional hover text about delivering meals to Starving Mages that are At Death's Door.
  • No longer allow pathing through Underschool rooms with Nexus Gateways and a Corrupted Mana Lantern.
  • Some mods are breaking the game by setting stack sizes to 0. The game now repairs these when loading a save.
  • The Dispel Seal Ritual button now shows when you do not have enough Seal Keys.
  • Right-click harvest on plants now shows that when a plant is not fully grown, it can't be harvested.
  • No longer showing the alert for Mages being unable to sleep while they are on a quest.
  • Fix for small chance that Mages would Break immediately after being revived. Their Conviction is now at 65 instead of 25 after the Break ends.
  • Fix for Boss Achievements that could fail to trigger if you killed them with Poison.
  • No longer showing the No Arcane Secretary Alert if you have completed all research.
  • Removed Minimum Room Size data that was not accurate.
  • Fix for haulers who get stuck because they want to use a higher priority storage that is blocked by new furniture.
  • Added a tip about how to train staff who have 0 in a Skill. (They can teach!)
  • Using the unlock all research debug cheat no longer removes fog from the game.
  • Changes to the Room Type Goals UI to help make the Must NOT Have section more clear.
  • Layout improvements to the Tutorial Codex entries.
  • Fix for auto-scrolling to the selected mage on the Mage Sheet not working properly at all screen resolutions.
  • Fix Task Type Priority UI so that the Reset button doesn't overlap other controls.
  • Fixed Founder's Grave visuals to show that it occupies two cells.
  • Fixed a problem where Haulers trying to move items to higher priority storage would get stuck if a Relic in storage is set to be Pulverized.
  • Fix for Arch Support visuals blocking doors.
  • Fix for Z-fighting on final boss door.
  • Fix for Dragon Wok FX when rotating.
  • Added more Ember Dragon idle animations.
  • Improved perf when many errands that only the Founder can reach exist in the school.
  • Fix rare issue that could cause ingredients to be unavailable after Founder changes deliveries while carrying an ingredient.

Big Thanks and Post-Launch Plans

Welcome to all the new players who have jumped in over the last week. It’s been great seeing all the new discussions and feedback! We read everything and are always looking at how to keep improving the game.

Thanks once again to everyone for supporting us and playing Mind Over Magic. If you’re not there already, we invite you to join us on the Mind Over Magic Discord.

Now that we’ve hit 1.0, updates will slow down from the aggressive pace of Early Access. You can expect lots of work on Quality of Life features, performance improvements, and bug fixes. We’ve dropped several batches of fixes already and plan on multiple larger QoL releases over the next six months.

Some things we anticipate hitting soon include:


  • Ability to choose a flat or hilly world to play on.
  • Improvements to some key UI screens, like Relics, Combat Prep, and Rituals.
  • Presets for Battle Parties
  • Ability to select school colors
  • Improvements to help with learning the game

We’ll have more details on the next update as soon as we have something ready for you.

[h3]Thanks for playing Mind Over Magic![/h3]

Endgame + 1.0 Update - Fixes and Improvements

[h3]Fixes & Improvements - 2/21/25[/h3]

  • Fix for some Infinite Halls battles that are broken. If you are currently experiencing a problem with Infinite Halls, you may need to wait for the current Halls to close for this issue to be fully fixed.
  • Fix for rare crash when Hunt creature is completed.

[h3]Fixes & Improvements - 2/20/25[/h3]

  • Fix for Mana Font visuals after Curse is lifted
  • Fix for Fog location after Curse is lifted.
  • Fix for rare crash while using debug destroy command.

[h3]Fixes & Improvements - 2/18/25[/h3]

  • Making it more clear when Revive ritual cannot start due to Hunger level.
  • Fixed a performance issue with Task Type Priority UI.
  • Fix for issue where very unlucky timing could cause Mages to get trapped in the underschool.
  • Fix for pre-1.0 saves that might have Infinite Halls that didn't fully clear out properly.
  • Fix for search bar on the Storage UI not searching the current translation.
  • Fix for some broken links in some tranlsations.
  • Fix for an issue where selection could be broken on furnishings after moving them between room types.

[h3]Fixes & Improvements - 2/14/25[/h3]

  • Allow right-click orders to override storage access restrictions.
  • When opening the Mage sheet, adjust the selection bar to show the selected Mage portrait.
  • Fix fallback font for cyrillic text to use the more proper one.
  • Adjust audio when building a spiral staircase to be not extra loud.
  • Move tooltip location for apprentice wheel to not cover the numbers.
  • Fix for bad formatting of a tag in Knocked Out alert messaging
  • Fix for some text not being localized in the codex for rituals.
  • Fixes for some rare crashes.

[h3]Fixes & Improvements - 2/13/25[/h3]

  • Potential fixes for rare crashes.
  • Added final art for ritual pages on the Codex.
  • Removed some outdated entries from the Codex and better organizing others.
  • Adjusted Croa audio attenuation.
  • Improved visuals for the Nexus Boss and minions.
  • Fix for Nexus Boss not randomizing its battles properly.
  • Improvements to Nexus environments.
  • Translation updates.
  • Fix for cases where the Founder could be too transparent after loading a game.
  • Fix for Mages stuck in Idle if they were in a Medical Bed when loaded from a pre-1.0 save.

Rimworld style strategy game Mind over Magic celebrates 1.0 Steam launch

Running a magical school seems tough. Even our regular, mundane education establishments are foundries of chaos; imagine throwing the arcane into the mix. Bringing together the management and strategy game framework of colony sims like Rimworld, the exploratory, party-driven, turn-based RPG action of Darkest Dungeon, and Skyrim's best sequence, the College of Winterhold, this is Mind over Magic. Boasting an impressive 89% Steam rating after a year in early access, it's now finally launched in full, and you can grab it at a discount to celebrate if you're fast.


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