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Mind Over Magic News

Hotfix: Issue where mages did not leave after retire/graduate

Fixed an issue introduced in yesterday's release where mages did not always leave after graduation or retirement.

Mind Over Magic - Early Access Roadmap


All of us at Sparkypants would like to say thanks to everyone around the world that have made our first weeks of Early Access so special. Your feedback and reviews have given us so many ways to improve the game. Your enthusiasm has us fired up to make Mind Over Magic so much better during 2024.

Since launch, we’ve been reading feedback, watching streams, and making fixes and improvements. We’re going to keep right on doing this, but we’re also looking ahead at all the magical surprises and features we want to add. In the near future, we’ll be kicking off updates that start building on the base that we launched in Early Access.

We want to be able to react and adapt to your feedback and suggestions during Early Access, so our roadmap focuses on a few broad areas. These are the goals that are driving our choices of what to put in the updates.
  1. Get the game difficulty dialed in for everyone. Some players would love a LOT more challenge and to fight for their students’ lives. Others want to cozy up and decorate their dream school. There are many different ways to play and you can expect ongoing improvements for all of them..
  2. More magic! Always! We aim to keep on adding new things to do in the game that enhance the feel of your school, new challenges to overcome, and opportunities to build, craft, decorate, and battle. We see the game you are playing now as the base for endless wild and delightful magic.
  3. Maintain a consistent heartbeat of QoL and performance improvements. As you know, this is a game with a lot of moving parts and you guys are showing us all kinds of new ways it can be played. We are constantly working to be sure the game supports what you want to do.

We’re so grateful to have the chance to keep building this game with this community. Please keep on sending your feedback and we’ll be reading it all while making Mind Over Magic better every day.

Thanks for starting this journey with us.

Hotfix for some saves not loading after previous update.

That's it! If your save is loading, you don't need this update right away.

Update with fixes, QoL, Tiny Chest, and more!

Happy New Year! Starting off with some tweaks, improvements, and fixes.

Gameplay Changes
- Added Tiny Chest for storage
- Bitterrice grows much faster.
- Most high-end food now costs fewer resources, but takes longer to cook.
- Haul job is no longer used to provide ingredients to crafting stations. Will still be used for Refining Beasts.
- Midden Jellies can now be placed on floors and foundations
- Atelier now properly extends Quilted lifespans
- Ignium recipe now requires Thornteeth, but fewer Anemone Cells.
- New higher level Horrorculture event that drops Brains and Eyeballs.
- Voidshrooms now only affect one Mage at a time.
- Run Away break will now place the Crystal Trap just outside the fog rather than inside it.
- Mages trapped inside a crystal will have their Needs frozen.

Improvements
- Added ability to create and share game translations on Steam Workshop.
- Added unique sounds for each healing ritual
- Added more unique Seed art
- Added mouse-wheel scroll speed setting. Default is now much more sensitive.
- Added option to disable tutorials in settings.
- Added VFX on Mages when they have the Mana Drained status.
- Added feed alert when Mages have a Conviction Target low enough to eventually trigger a Break.
- Added unique fx and animations for carving, painting, and scrivening.
- "Keymap binding options for camera: pan to left fog, right fog, and mana font."
- "Keymap binding options: quick save (ctrl-s), set Task Priority on selected entities."
- Mana Lanterns now update visually when out of charge.

Fixes and Updates
- Fix for Mages previously broken by attempting to Run Away off the edge of the map.
- Fix for issue where inventory counts could be wrong during delivery for construction.
- Music is louder than before at higher than default slider positions.
- Indoor planters no longer can receive more than 100% light.
- Fix for Shrink names not showing hover information.
- Fixes for a rare crash causing some save files to not load.
- Fix for incorrect rendering of foundation blocks.
- Remove references to departed Mages in Schedules and Restrictions.
- Fix for Cronebug volume potentially being too loud.

Hotfixes 2023-12-22

- Fix an issue where lightning could destroy a Battle room's block so it's no longer a room and leaving the Room Battle in a bad state. Also fix saves broken in this way.
- Fix for multi-select within a Room showing the wrong count for the selected.