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Trapdoor Vine Update and Perf Improvements

Build notes...

[h2]Performance[/h2]
  • Performance improvements when construction blocks are constructed or deconstructed. More in progress.


[h2]Trapdoor Vine[/h2]
  • Unstable Anemone and Trapdoor Vines spawn throughout all of the Forest instead of only in some parts.
  • Top-tier Cleanse Fog costs now come into play further from the school, so it is easier to locate the reagents needed to perform that ritual.
  • Trapdoor Vines no longer sprout more Trapdoor Vines in rain.
  • New visuals for the Trapdoor Vine's Binding spell. Added animations and new FX for mages bound by the Trapdoor Vine.
  • Fixes for visual positioning of Trapdoor Vines, both in planters and wild.


[h2]Battle Reward Balance[/h2]
  • Poltergeists drop Hallowlily Bloom when defeated.
  • Battles from 2 Skull or greater Battles when Exploring the Underschool grant 2x more Arcane Scrolls.
  • The Burrower Larva is now a 2-Skull battle and grants 2x more Arcane Scrolls.
  • Battles from Invasion events, Lava Biome Battle crystals (Incendiary Crystal and Infernal Crystal), and Fog Cleanse Battle crystals (Malice Crystal, Animus Crystal, and Rancor Crystal) grant 1/2x as many Arcane Scrolls, to put them in line with Exploring the Underschool rewards.
  • Fog Push Mining Crystals (Foggy Crystal, Misty Crystal, and Gloomy Crystal) now more often drop Smokepearl, with significantly reduced chances of dropping meals and potions.
  • Misty and Gloomy Crystals will no longer drop highest level potions.
  • Misty and Gloomy Crystals now only spawn after reaching a high enough MAGE score.


[h2]Quality of Life[/h2]
  • Trial Completed feed hover and Medallion hover text show more information.
  • Updated Trial and Medallion icons and added new borders to indicate level.
  • Show an alert in the feed when a save completes.
  • Show Time Since Hire for Staff when selected.
  • Crop Plot descriptions now explain the differences between crops.
  • Room Type requirements that require a specific number of furniture items will now use the word "Exactly" for clarity.
  • Removed Quilted from schedules and consumable rules.
  • Standardized group sorting for schedules dropdown, consumables dropdown, access buttons, and assignment buttons.


[h2] Art and Sound[/h2]
  • Painting sounds added! Squish! Slurp!
  • New Animations and FX for the Oraculum ritual and Air Refinery Hatch Ritual.
  • Planters powered by Nature Magic are now visually distinct.


[h2]Improvements and Fixes[/h2]
  • Removed 'cannot be demolished' from Foundation description, now that they can be demolished.
  • Raven Cultists now get Saw a Corpse & Catharsis statuses.
  • Monsters killed by the Growth spell's Thorns effect will properly count towards Trial requirements.
  • Changed 'The Shattered' and 'The Vivified' to just 'Shattered' and 'Vivified' across the board for consistency.
  • Improved feedback when a refining beast needs meals or affection.
  • Updated Feeding and Affection need text to remove reference to Schedule and to clarify that Feeding can cause refining speed to go down to 0%.
  • Fixes to some strings that could not be translated.
  • Fixed loss of hotkey control when using Research Search text field.
  • Wizards with Insomnia no longer restore Sleep need when restoring HP in a medical bed.

Language Pack Support Added For Steam Workshop

Community members have developed translations of the game into new languages, so we added support for Steam Workshop Language Packs to help distribute the translations.

To get started, we put together a guide to using and/or developing Language Packs for Mind Over Magic.

LANGAGE PACK GUIDE

Thanks again for playing and all the feedback!

Hotfixes: Fixes to teleporting crops plants, etc

- Add a Copy To Clipboard button to the change log as immediate helper for non-English translations.
- Put crops that got moved out of their planters back into their planters.
- Fix to crop plants getting teleported away from their planters if construction is done directly above them.
- Fix built-in Group names not translating on language switches after initial game creation.
- Fix to internal error that may not be player-facing.

Hotfix: More fixes for saves that have graduated/retired mages not leaving.

Additional fix for some mages not leaving when they should. Time to go!

Hotfix: Issue where mages did not leave after retire/graduate

Fixed an issue introduced in yesterday's release where mages did not always leave after graduation or retirement.