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Update v136 - Accessibility options, additional achievements & major bug fixes

Since the last update in April, I've spent a lot of time replaying old levels. On my own, but also with my son to check that everything seems to be working properly in co-op.

Unfortunately, we've found two glitches. One that prevents you from progressing through the level with the spider queen (level 23) and another that can sometimes ruin the experience in co-op mode. If one player dies (and is put in a bubble) and the other is alive, the level still restarts.

That's why this update. And I'm taking the opportunity to add a new level with a new non-player character, 3 new achievements to unlock, and 2 accessibility options as requested by some of you.

Here are some more details about what this update includes:

[h2]Level 27[/h2]

Cave level 27 introduces a new non-playable character called "Rolleo", a rolling rock, that will ask you to push him all the way through the end of the level. Good luck!



[h2]Accessibility options[/h2]

Via the options menu on the start screen or on the pause screen, you can now toggle on/off screen shake effects.

There is also a second option that allows you to toggle on/off the usage of a pixel font for texts. If you set this option to off, a high resolution font will be used instead for all texts in the game.



[h2]Quality of life improvements[/h2]

I added a few more quality improvements such as:
  • Added some fireworks visual effects to make the end of level 23 look more like a spider party;
  • Enhanced automatic restart level animation when a npc dies or is blocked;
  • Added particles to pea plants projectiles so that it is easier to identify them while moving/jumping around;


[h2]Bug fixes[/h2]

This update brings important bug fixes that could prevent players from progressing or even ruin co-op.
I highly recommend you to update the game, especially if you play with more than one player.

List of bug fixes included:
  • In level 23, sometimes Queen Charlene (the spider Queen) was stuck at the end of the level preventing players from completing it;
  • Sometimes npc’s pin sprite was shown opposite direction;
  • Fixed an issue that could ruin co-op as if a player dies, the level restarts even if the others are alive;
  • Fixed an issue where sometimes when hitting enter or using arrow keys at start of a level it showed part of the pause menu;


Regarding these 3 new achievements, I won't spoil them. I will let you discover & enjoy them yourselves.

I'm going back on what's next. More cave levels, cave boss, and much more.
Thanks for reading so far.

Talk to you later,
Antoine G.

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