1. Beat the Machine: Rebooted
  2. News

Beat the Machine: Rebooted News

Rogue 1.11

This is a mini-patch to address some issues we found.

Fixed a bug where during a save-load error, Gauntlet Skins were unselectable and would cause your game to always default to the Red-Default skin.

Fixed a bug where the Dialogue Box in level 10 would bounce.

Fixed some hub ui text
Fixed some level ui text
Other bugs

Beat the Machine: Rebooted - Invasion 1.4

A hotfix has been deployed at 2:00PM EST 4/26

Fixed a bug where Poison would not effect players.
FIxed a bug where building damage reduction in combination with Neon Barrier would amplify the damage dealt for enemies travelling through the wall but would diminish the value of damage dealt by bullets back to the attacker.
Fixed a bug where in Rogue Mode, Neon Barrier would incorrectly scale with shield power.
Fixed a bug where Tanks would have insane accuracy on Level 19: Protocol Arena
Fixed a bug where projectile prism would calculate damage from missiles incorrectly. This should benefit the player by taking 1 less damage than the previous value.
Fixed a bug where R.A.M mod in Rogue Mode would decrease health at a faster value than intended on boss levels.


Hey Recruits,

It's your favorite Sector VIII pilot trainer. Logan! Today's patch probably comes as a bit of a surprise, as we didn't plan on a patch for a while. To let you in on a secret, make sure to join our discord and subscribe to our YouTube channel, because we have BIG news coming this week. Let's get on to the patch!

Bugfixes:

Fixed a bug where when fighting T.O.M there's a rare chance his HP bar would disappear.
Fixed a bug on levels 38-39 that caused some strange lighting.
Fixed several bugs and optimized both Survival: Systolis and Survival: Demrova.
Optimized several skills.


While this patch had no plans on balancing especially before our BIG news, we had to address to issues that we caused by bugfixing and optimizing.

Neon Barrier

Overall Neon Barrier has been a decent skill and that's not why we're changing it today, since we cleaned up some code, Pulsating nodes have a weird effect on them that causes repeated attacks against the wall to deal reduced damage back to itself as a sort of defense mechanism to make sure pulsating nodes don't get instantly destroyed when they shoot the wall. We changed the background code so pulsating nodes will take a bit more damage then previously now that pulsating nodes are a bit smarter than before.

Damage reduction from multiple attacks from Pulsating nodes changed from 50/25/12.5/0 to 70/70/70/70/70/70/70...

Pulse Blast

Pulse Blast was already down in the dumps, but now enemies are snippier and a bit quick to back into the action, with this new change it's time to lower that cooldown and give the player more opportunities to fight from a range.

Cooldown changed from 5.5/5.5/5.5 to 4.75/3.75/2.75

Beat the Machine: Rebooted - Invasion 1.3

Hey Recruits,

Logan here! I wanted to inform the players that live this patch is custom controls! You can swap controls to pretty much almost anything, so have fun customizing your experience even more than before!

Other than custom controls a few balance changes are happening and also regular bugfixes as seen below!

To let you know, keep your eye out on our social medias as we may or may not have one more update for the year!

See you soon
-Logan

BUFF
Sector VIII Stabilizer Healing per unit destroyed increased from 2 to 2.5

Target Acquired Damage increased from 115/130/145% to 120/140/160%

Focus Cooldown Reduction for Wave Dash increased from 50(+2% per 100 Shield) to 50(+3% per 100 shield)

Engine Burst Cooldown lowered from 100/50/28 to 100/50/27


NERF

Automated XV9-BOT Cooldown increased from 30/22/14 to 30/23/16


Bugfix

Triple Threat No longer has it's damage reduced when run with Triple Barrage
Triple Barrage No longer modifies on-hit effects that scale with Damage.
Wave Reflections Now properly reduces healing from Sector VIII Stabilizer and Healing from destruction on-hit.
Kickstarter Correctly knocks back Tier 3 boomboxes. It was pushing them slightly less away.

Quick Fix 1.21

We noticed a couple of quick bugs that we wanted to fix.

Fixed a bug where Automated XV9-Bot wasn't receiving the buff intended. Tooltip now reflects accurate data.
Fixed a bug where voice lines were a bit quiet in Level 13.
Fixed a bug where All In, received a buff but had no tooltip change.

All In
Cooldown lowered from 40/40/40 to 40/33/26. This was not listed in the last patch.

Shoot 'em up Fest

Hey Cadets!

Welcome to patch 1.2 of Invasion! Thank you to Steam for hosting this Shoot em up event.
You'll see a variety of changes here looking to give more variety to Vitality and Utility Builds. Boost Engine felt a bit too required to make these trees feel best, which is why we have a lot of changes aimed toward cooldown reduction. While Boost Engine should remain a strong choice, it shouldn't be required to get to the build you want.

Story Changes

New Story Lines on levels, 4,7,8,9,13,22,23,24, and 25.

Have fun with some added story!

Several Bug Fixes!