1. Beat the Machine: Rebooted
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  3. Beat the Machine - Patch 1.5

Beat the Machine - Patch 1.5

Patch Notes: 9/1

We're excited to celebrate our fall major update, we noticed a few bugs we needed to clean up and wanted to rework two of the skills that us and our player-base found to be a bit lackluster. We didn't want to take raw damage away from the player so you'll notice these re-skinned passives found in our utility tree. We also wanted to go back and enhance and upgrade a few of the under powered skills, and make them a bit shinier increasing their usage rates!

General Changes:

Audio:
Fixed a bug where some users would hear the dialogue cutout on the opening line.
Fixed a bug where some users would hear the wrong voice lines in the Hub World.
Fixed a bug where some users would hear a strange whistling sound that you could hear on levels 2 and 5.

UI:
Fixed a bug where the Objective Tracker found in levels 1 and 7 would sometimes disappear into the screen, or be so zoomed in you were unable to click OK.

Balance Changes:

Vitality Tree:

Our Vitality tree has been feeling great, we overall find that our users are picking diverse options and love the different ways the Vitality Tree enables our players to destroy the virus. With that being said, Power Surge is still feeling a bit underwhelming without its Break The Machine Upgrade

Power Surge: Shield value increased from 50% --> 60%
To do the math for you.

Health 150 - 425
Old Shield 75 - 215.5
New Shield 90 - 255

Utility Tree:

Utility has also had some minimal problems, but two stand out skills felt confusing, underwhelming and most of all, just kind of bland. We've given Tempo Fighter and Force Fighter a nice upgrade!

Force Fighter (New)

Gain up to +12 damage for killing 100 enemies.

Tempo Fighter (New)

Gain up to 24% Rate of Fire for killing 100 enemies.


Power Tree:

The Power Tree has some much needed buffs coming after the super nerf of Triple Barrage, now that Triple Barrage is more stable we can buff the other skills appropriately.

Afterburner Buff:

Damage over Time on Attacks increased from 8(+28%DMG) to 10(+34%DMG)

Reactor Retailation:

Now scales with 15% of your armor

Lashing Blitz:

Lashing Blitz had a nasty bug where taking any points in damage would result in Lashing Blitz only deal 50% of your damage. So while this is buff the below statement will look like a nerf.
Lashing Blitz damage increased from 75%(yield 50%) to (70%) always.

Lethal Strike:

Fixed Tooltip to be more cohesive.

Triple Barrage:

Tooltip updated with proper coloring.