Beat the Machine - Patch 1.4
Beat the Machine – Patch 1.4
We are proud to announce our new settings menu. Change brightness, gamma and now cap your framerate!
We also are providing Quality of Life changes to Armada and Doomblades along with deploying a bugfix to both, where some players had no instances of them on screen.
Armada – Now blocks enemies along with projectiles
Doom Blades – Doom Blades spin slightly faster, and their hitbox has also been increased slightly.
Skills:
Triple Barrage has been the skill most used in the game. We expect it to be picked over its counterpart but Triple Barrage provides too much agency in the later levels with clearing out enemies. We decided to not nerf the side chains for Triple Barrage because the damage they deal is already quite low. We instead decided to nerf the main row of bullets when you take a point in triple barrage. This means that enemies that are farther away in later levels might need that extra shot to kill them, and one crit against that enemy is no longer an instant kill.
Triple Barrage - Unlocking this skill now reduces your main bullet damage by 10%, regardless if the shot is a critical hit.
Bugfixes:
- Level 13 now correctly displays the loading screen when you beat the level.
- Levels 1/7 have brand new UI integrated explaining the Objective Counter / Generator objective more clearly.
- Audio Cleanup.
Clarity:
- Some players were having trouble loading into levels due to the zoom in camera. We increased the speed on it, and allowed it to match frames better. Overall it should feel better in game if your computer has low specifications.
That’s the major stuff in Patch 1.4! Please enjoy!
From here on out expect small patches every so often.
We are proud to announce our new settings menu. Change brightness, gamma and now cap your framerate!
We also are providing Quality of Life changes to Armada and Doomblades along with deploying a bugfix to both, where some players had no instances of them on screen.
Armada – Now blocks enemies along with projectiles
Doom Blades – Doom Blades spin slightly faster, and their hitbox has also been increased slightly.
Skills:
Triple Barrage has been the skill most used in the game. We expect it to be picked over its counterpart but Triple Barrage provides too much agency in the later levels with clearing out enemies. We decided to not nerf the side chains for Triple Barrage because the damage they deal is already quite low. We instead decided to nerf the main row of bullets when you take a point in triple barrage. This means that enemies that are farther away in later levels might need that extra shot to kill them, and one crit against that enemy is no longer an instant kill.
Triple Barrage - Unlocking this skill now reduces your main bullet damage by 10%, regardless if the shot is a critical hit.
Bugfixes:
- Level 13 now correctly displays the loading screen when you beat the level.
- Levels 1/7 have brand new UI integrated explaining the Objective Counter / Generator objective more clearly.
- Audio Cleanup.
Clarity:
- Some players were having trouble loading into levels due to the zoom in camera. We increased the speed on it, and allowed it to match frames better. Overall it should feel better in game if your computer has low specifications.
That’s the major stuff in Patch 1.4! Please enjoy!
From here on out expect small patches every so often.