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Beat the Machine: Rebooted - Beta Launch

11/4 Hotfix


[h2]General:[/h2]
Fixed a bug where using active skills would sometimes be delayed or not cast at all on certain levels.

[h2]Levels:[/h2]
Fixed a bug where Level 8 players could get soft-locked behind the first and second room barriers.

[h2]Skills:[/h2]
[h3]Utility[/h3]
Both Charging Power and Charging Fire were on our watchlist. Now that players are still struggling with early utility builds these skills need urgent help to get Utility Early builds back into Meta Play.

[h3]Charging Power[/h3]
- Damage bonus increased from 8% to 10%.
- Damage bonus per stack increased from 2% to 4%
- Max Damage bonus increased from 16% to 26%

[h3]Charging Fire[/h3]
- Rate of Fire bonus increased from 12% to 15%.
- Rate of Fire bonus per stack increased from 3% to 5%
- Max Rate of Fire bonus increased from 24% to 35%




Patch Notes:

Levels

[h2]All levels updated![/h2]

Level 23 is currently disabled due to a bug. Please find the exit portal upon entering to gain completion.

Skills

[h2]Power[/h2]

[h3]Overheating[/h3]
- Fixed a bug where Overheating could stack multiple times on the same attack.
- Fixed a bug where Overheating's critical damage would not get increased by critical damage modifiers.
- New Effect: Overheating can now miss, no longer storing the attack for later.
- Buff: Overheating Damage increased from 25% to 32%

[h3]Triple Threat[/h3]
- Fixed a bug where Triple Threat could stack multiple times on the same attack.
- Fixed a bug where Triple Threat's critical damage would not get increased by critical damage modifiers.
- New Effect: Triple Threat can now miss, no longer storing the attack for later.
- Buff: Triple Threat Damage increased from 12% to 15%

Due to a bug: Doom Blades, is disabled until further notice.