Survival Attunement - Patch 1.10
Hey Cadets,
[h2]Welcome to Beat the Machine: Rebooted patch 1.10. In this patch we investigated the survival mode and wanted to make our second game-mode feel more like our first game-mode. This includes some fixes along with the Survival Attunement. Our changes to survival mode give players more options early and allow for players to scale into more levels a bit easier. Stay tuned for next patch that will shake up the skill tree a little bit.[/h2]
[h2]Story:[/h2]
[h2]Skills:
[/h2]
[h3]Shell Shield:
[/h3]Shell shield is the go-to pick for scaling into the later levels. Right now, Shell Shield is a little bit too powerful when compared to its counterparts of System Restore and Defensive Protocol. This small nerf should make Shell Shield remain as a great later game tool but makes the other choices stronger earlier on.
• Stat Armor granted reduced from 6 to 4.
[h3]Fire Flare:[/h3]
Fire Flare is lacking in both pick rate and win rate throughout Beat the Machine: Rebooted. We’re giving it a nudge up to allow for more builds to succeed with this firework display.
• Cooldown lowered from 22 to 20.
• Reminder Note: Killing enemies still reduces this cooldown by 0.5 seconds.
[h3]Rocket Mayhem:[/h3]
Rocket Mayhem had a nasty bug that was causing it to take out bullets fired from enemies. We also noticed that sometimes spawning Rocket Mayhem when a bullet was just out of range would sometimes make you take damage. We’re removing the bug and giving a compensation buff since the latter bug was happening very rarely. Overall, we expect Rocket Mayhem to stay a strong choice in the Power Tree.
• Damage Increased from 10(+25%DMG)(+50%Critical Chance)
to 10(+28%DMG)(+50% Critical Chance)
• Travel Speed increased from 630 to 750.
[h3]Survival:[/h3]
Survival Base Stats:
Damage Increased from 30 -> 40
Health Increased from 175 -> 200
Rate of Fire Increased from 2.5 -> 2.75
Armor No Changes
Critical Strike Chance Increased from 0% -> 1%.
Critical Strike Damage No Changes
Movement Speed Increased from 200 -> 210
[h3]Survival Pads:[/h3]
Damage Increased from 10% Amplification -> 25% Amplification
Health Increased from +50 -> +100
Rate of Fire No changes
Armor Increased from +5 -> +7
[h3]Survival Costs:[/h3]
Active Abilities Increased from 2000 Credits -> 2500 Credits
Passive Abilities Decreased from 2000 Credits -> 1500 Credits
Stats No Changes
[h3]Survival Abilities:[/h3]
Cooldowns: 0% Cooldown Reduction -> 40% Cooldown Reduction
[h3]
Survival Credits:[/h3]
Base Credits Decreased from 2000 -> 1000
Credits per Kill Increased from 40 -> 50
Credits per Hit Decreased from 20 -> 15
[h3]Survival Rounds:[/h3]
Enemies: Spawns adjusted to favor new enemy types.
[h3]Removed features:[/h3]
Volt Zap, Overclock, Rapid Fury, Vigorous Regeneration, Cooling Cell
[h3]
Bugfixes:[/h3]
• Fixed a bug where audio would fail to loop on Level 9: Connector Bridge
• Fixed a bug where T.O.M would sometimes fail to enter his final stage.
• Fixed a bug where dialogue would not end after traveling through a portal.
• Fixed a bug where no music would play after traveling back to the HUB.
• Fixed a bug where HUB Dialogue could be skipped.