Beat the Machine: Rebooted - Patch 1.12 Survival Scoreboard and Skill Updates
[h2]Hey Cadets,
Welcome to Beat the Machine: Rebooted patch 1.12.
Last patch we launched the Survival Attunement Update and overall the update made the Survival mode a lot more fun to play and allowed for players to grab more abilities early on.
This patch we have a couple of updates for some of the survival outlier skills and a mini update to the power Tier 8 abilities to make them more unique.[/h2]
Story:
Skills:
[h3]Engine Burst:[/h3]
Engine Burst is a strong choice for wiping out a large group of enemies. Engine burst however needs a little tuning upwards (See what I did there) to have it be more effective toward the tankier units.
• Damage increased from 200(+250% Damage) to 250(+275% Damage)
[h3]Energy Storm:[/h3]
Energy Storm is feeling under the weather, we are giving it a mini-rework to make its usability cases more competitive with Engine Burst and All-In.
• Damage changed from 22(+55% Damage) to (10% + 1.5% per 10 Damage) enemies Max Health.
• Reminder Note: This effect still applies weakened allowing the damage to be amplified after the first strike.
[h3]All-In:[/h3]
Does All-In need some help? Kind of. All-In needs to have a stronger ratio for crit to multiply. Allowing for Critical Damage to have a powerful finisher.
• Damage Increased from 95(+100% Damage) to 95(+110% Damage)
• Reminder: Critical Damage acts as a multiplier to the damage listed above.
Survival:
[h2]UI:
Scoreboard Added to take screenshots after the run has ended.[/h2]
[h3]Skill Changes / Survival Costs:[/h3]
[h3]Collateral Damage / Lashing Blitz[/h3]
Generally we never really like to make drastic changes to the feeling of abilities however these two abilities are way too strong for how survival mode was designed. These abilities now proc off of each other but have a fixed cooldown.
• Cooldown instead of every attack landed is now 0.75 seconds.
[h3]Engine Burst[/h3]
• Cost increased from 2500 to 5000
[h3]Automated XV9-BOT[/h3]
• Cost increased from 2500 to 5000
[h3]Supersonic Dash[/h3]
• Cost increased from 2500 to 5000
• Damage adjusted from 165(+35% Damage) to 135(+135% Damage)
[h3]Rokorzium Beacon[/h3]
• Cost increased from 2500 to 5000
[h3]Wave Reflections [/h3]
• Cost increased from 2500 to 10000
[h3]Survival Fixes:
There was a nasty bug that was lowering FPS values over the course of survival. FPS values should be increased across the board for all setups.[/h3]
• Fixed a bug where completing multiple rounds with certain skills active would lower FPS values after reaching rounds 25+.
Bugfixes:
• Fixed a bug where Neon Barrier was always showing on the Skill Tree
• Multiple skill Bugfixes.
• FPS Bugfixes
• Other
Welcome to Beat the Machine: Rebooted patch 1.12.
Last patch we launched the Survival Attunement Update and overall the update made the Survival mode a lot more fun to play and allowed for players to grab more abilities early on.
This patch we have a couple of updates for some of the survival outlier skills and a mini update to the power Tier 8 abilities to make them more unique.[/h2]
Story:
Skills:
[h3]Engine Burst:[/h3]
Engine Burst is a strong choice for wiping out a large group of enemies. Engine burst however needs a little tuning upwards (See what I did there) to have it be more effective toward the tankier units.
• Damage increased from 200(+250% Damage) to 250(+275% Damage)
[h3]Energy Storm:[/h3]
Energy Storm is feeling under the weather, we are giving it a mini-rework to make its usability cases more competitive with Engine Burst and All-In.
• Damage changed from 22(+55% Damage) to (10% + 1.5% per 10 Damage) enemies Max Health.
• Reminder Note: This effect still applies weakened allowing the damage to be amplified after the first strike.
[h3]All-In:[/h3]
Does All-In need some help? Kind of. All-In needs to have a stronger ratio for crit to multiply. Allowing for Critical Damage to have a powerful finisher.
• Damage Increased from 95(+100% Damage) to 95(+110% Damage)
• Reminder: Critical Damage acts as a multiplier to the damage listed above.
Survival:
[h2]UI:
Scoreboard Added to take screenshots after the run has ended.[/h2]
[h3]Skill Changes / Survival Costs:[/h3]
[h3]Collateral Damage / Lashing Blitz[/h3]
Generally we never really like to make drastic changes to the feeling of abilities however these two abilities are way too strong for how survival mode was designed. These abilities now proc off of each other but have a fixed cooldown.
• Cooldown instead of every attack landed is now 0.75 seconds.
[h3]Engine Burst[/h3]
• Cost increased from 2500 to 5000
[h3]Automated XV9-BOT[/h3]
• Cost increased from 2500 to 5000
[h3]Supersonic Dash[/h3]
• Cost increased from 2500 to 5000
• Damage adjusted from 165(+35% Damage) to 135(+135% Damage)
[h3]Rokorzium Beacon[/h3]
• Cost increased from 2500 to 5000
[h3]Wave Reflections [/h3]
• Cost increased from 2500 to 10000
[h3]Survival Fixes:
There was a nasty bug that was lowering FPS values over the course of survival. FPS values should be increased across the board for all setups.[/h3]
• Fixed a bug where completing multiple rounds with certain skills active would lower FPS values after reaching rounds 25+.
Bugfixes:
• Fixed a bug where Neon Barrier was always showing on the Skill Tree
• Multiple skill Bugfixes.
• FPS Bugfixes
• Other