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Beat the Machine: Rebooted - Roadmap

[h2]Hey Cadets, [/h2]

We wanted to let each of you know about upcoming changes coming to Beat the Machine: Rebooted in the very near future. We recently went to our first in-person showing and it was great to see new and veteran players at the convention. Nothing makes developers prouder than seeing people enjoy the creation they made.

For those who were unable to attend, we will fill you in. We debuted a new game mode, Gauntlet, which was a great success in terms of enjoyment and fun. Our Gauntlet mode is currently in testing, and we plan to launch our Gauntlet mode by the end of September / early October, with an official date on the horizon.

We are also currently working on a big change to our skill tree. We want to make sure that the Skill Tree is more understandable, and we want to tune down the complexity but keep the overall theme of “choosing your way to play” intact. We have major changes coming to the skill tree and keep a lookout across our social media channels for more information. While we are not ready to discuss too many specifics, we are able to tell you that the stat tree portion of the skill tree page is being removed from the game. This is because the stats do not actively add anything to the gameplay experience that we want players to have while enjoying the Story, Survival or Gauntlet game modes.

One of the things we learned, was that our tutorial needs to go more in-depth when explaining the core mechanics of the game. We have a brand-new tutorial in the works that we plan on launching before the end of the year. This new tutorial will come with a newly upgraded User Interface system and a way to customize controls.

We want to thank each our players both new and old for giving such great feedback over the course of the last year, without you, Beat the Machine: Rebooted would not be in the place it is in today.