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Beat the Machine Patch 1.3

Beat the Machine – Patch 1.3

Now that everything has calmed down, we are releasing our first balance patch of Beat the Machine’s lifetime. We’re as excited as you are, and we wanted to buff some of our underused skills and nerf some of the strong skills we keep seeing. Without further ado, let’s get started.

Levels:

Level 2 should now be around 3% easier.
Level 5 should now be around 2% harder.
Level 7 should now be around 4% easier.

Stats:
Overall, our stats feel well rounded. But Rate of Fire is way too strong not only in stats but skills, stacking rate of fire has become the op meta and causes you to burst down the strongest of units. Armor feels underwhelming and overall feels the weakest, it does not really have a way of portraying how much you have in total and could be a cause of its usage being a bit lower than we'd like.
Armor: Armor per point increased from 6 to 7. Max up from 60 to 70
Rate of Fire: Rate of fire per point decreased from 4% to 3%. Max down from 40% to 30%

Skills:

Staying true to our above statement. Our skills that grant rate of fire feel a bit too strong. We also are changing Time Capsule and Charge Gate to no longer block projectiles, but we have buffed them to keep them power neutral. Fervor of Battle is getting a rework as the skill inherently wanted the player to keep a group of enemies around them alive to gain armor. Now gain armor per kill.




Vitality:

Agility Attacks: Tooltip fix, now correctly notes the cooldown is 15 seconds not 12 seconds.
Fervor of Battle Rework: Killing an enemy grants 0.2 armor stacking up to 200 times for a max of 40 armor.

Utility:

Wave Dash Buff: Cooldown decreased from 12 seconds to 10 seconds
Time Capsule Net Neutral: No longer stop projectiles, damage increased from 15 per second to 18 per second. Cooldown increased from 35 seconds to 45 seconds, radius increased from 160 to 225.

Coherence Nerf: Cooldown increased from 5 seconds to 6 seconds.
Overclock Nerf: Rate of fire per stack reduced from 3% to 2.5%. Max Rate of Fire decreased from 30% to 25%.

Rapid Fury Nerf: Rate of fire granted decreased from 40% to 35%

Break the Machine Buff:
Wave Dash cooldown lowered from 8 to 7.
Time Capsule damage up from 25 per second to 30 per second.

Power:

Afterburner: Buff: Damage increased from 6(+28% Damage) to 8(+28% Damage)
Reactor Retaliation: Buff: Damage increased from 10 (+10% Damage) to 15 (+12% Damage)