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Invasion 1.1

Note 2: Our Mac build error has been fixed, once we again we thank you for your patience!

Note: Our Mac build is currently delayed due to a UI bug, and we are working a fix, we expect a fix to be out Friday July 14th. We apologize for any inconveniences that this may cause.

Hello everyone and welcome to Invasion Patch 1.1!
Hey Cadets, it’s time to release our post patch of Invasion, most of this patch is focusing on bugfixes, and some changes to passive skills as you level them up! You’ll notice below one bigger change to generators and some clarity to other bugfixes.

Bugfix: Hub, no longer shows SKIP DIALOGUE on non-skippable dialogue.

Generators: Fixed a bug where generators from level 22-40 had the wrong amount of health.
Player change: all shots now deal 1.1x damage to generators, triple barrage lowers that damage to 0.8x. Wave Refractions, now takes the multiplier to each bullet individually not overall.


Abilities:
All of our changes here are to make passive abilities stronger with each level up, and take Triple Barrage down a peg.

Agility Attacks
Agility Attacks and Shielding strikes need to be more competitive with Rampant Regen and Protection Screen we’re adding some new effects to them so that they feel more viable and now offer a stronger reason to select these options.
Proccing agility attacks now deals 5/25 PURE damage to the target hit.

Shielding Strikes
Read the above paragraph.
Rank 2 now offers, as long as you have 50 or more shield gain 15% rate of fire.

Armor Up
Armor Up and Technical advances are just weaker versions of Fervor of Battle, we are now making these abilities more distinct
At max stacks of Armor up, gain 5/10/15 PURE damage on each attack

Technical Advances
Now offers rate of fire equal to 6(+3% Max Health) tripled below 40% max health.

Projectile Prism
Is just getting a buff to be more consistent among the PURE damage types.
Pure Damage increased from 8/12/16 to 8/18/28

Clarity:
At both ranks gain +5 damage if you have 25 or more shield.

Slowball Shooter
Several bugfixes, is now more consistent. A lot of background checks to make sure that slowball doesn’t get used if the enemy dies before slowball reaches it target.

Charging Power:
Damage increased from 10 to 12.


Light Speed:
Light Speed needs a rework away from being cooldown reduction dependent this skill will now scale with bonus damage and gives a big upgrade for it’s second point.
Damage increased from 75/145(+200% Cooldown Reduction) to 95/155(+20%/+80% Damage)

Frozen in Space
Immobilized damage increased from 10 at all points to 10/40/70/100.
Corrected a spelling error.

Kickstarter
Damage increased from 35/65/95/125 to 35/95/155/215.

All Dashes tooltips have been corrected, check in-game for details.

Caliber Ammunition
Max Damage increased from 8/16/24 to 12/24/36

Critical:
Tooltip Error incorrectly showed the wrong amount of Critical Damage.

Lashing Blitz
Damage increased from 10-35%/15-45%/20-55% to 15-40%/20-50%/25-60% reminder, lashing blitz can critically strike

Collateral Damage
Now applies on-hit effects to all units within the cone.

Triple Barrage
A restatement of above, deals less damage to generators
Damage reduced by 20% against generators.

Afterburner
Damage increased from 45(+85% Damage) to 45/75/105(+85%/155%/215% Damage)

Fire Flare
Damage increased from 8/14/20 to 10/16/22
Active Damage increased from 27(+92% Damage) to 27/47/67(+92%/123%/154% Damage)

Volt Zap
Tooltip error, check in game for details.