1. Beat the Machine: Rebooted
  2. News

Beat the Machine: Rebooted News

Beat the Machine: Rebooted - Invasion 1.4

A hotfix has been deployed at 2:00PM EST 4/26

Fixed a bug where Poison would not effect players.
FIxed a bug where building damage reduction in combination with Neon Barrier would amplify the damage dealt for enemies travelling through the wall but would diminish the value of damage dealt by bullets back to the attacker.
Fixed a bug where in Rogue Mode, Neon Barrier would incorrectly scale with shield power.
Fixed a bug where Tanks would have insane accuracy on Level 19: Protocol Arena
Fixed a bug where projectile prism would calculate damage from missiles incorrectly. This should benefit the player by taking 1 less damage than the previous value.
Fixed a bug where R.A.M mod in Rogue Mode would decrease health at a faster value than intended on boss levels.


Hey Recruits,

It's your favorite Sector VIII pilot trainer. Logan! Today's patch probably comes as a bit of a surprise, as we didn't plan on a patch for a while. To let you in on a secret, make sure to join our discord and subscribe to our YouTube channel, because we have BIG news coming this week. Let's get on to the patch!

Bugfixes:

Fixed a bug where when fighting T.O.M there's a rare chance his HP bar would disappear.
Fixed a bug on levels 38-39 that caused some strange lighting.
Fixed several bugs and optimized both Survival: Systolis and Survival: Demrova.
Optimized several skills.


While this patch had no plans on balancing especially before our BIG news, we had to address to issues that we caused by bugfixing and optimizing.

Neon Barrier

Overall Neon Barrier has been a decent skill and that's not why we're changing it today, since we cleaned up some code, Pulsating nodes have a weird effect on them that causes repeated attacks against the wall to deal reduced damage back to itself as a sort of defense mechanism to make sure pulsating nodes don't get instantly destroyed when they shoot the wall. We changed the background code so pulsating nodes will take a bit more damage then previously now that pulsating nodes are a bit smarter than before.

Damage reduction from multiple attacks from Pulsating nodes changed from 50/25/12.5/0 to 70/70/70/70/70/70/70...

Pulse Blast

Pulse Blast was already down in the dumps, but now enemies are snippier and a bit quick to back into the action, with this new change it's time to lower that cooldown and give the player more opportunities to fight from a range.

Cooldown changed from 5.5/5.5/5.5 to 4.75/3.75/2.75

Beat the Machine: Rebooted - Invasion 1.3

Hey Recruits,

Logan here! I wanted to inform the players that live this patch is custom controls! You can swap controls to pretty much almost anything, so have fun customizing your experience even more than before!

Other than custom controls a few balance changes are happening and also regular bugfixes as seen below!

To let you know, keep your eye out on our social medias as we may or may not have one more update for the year!

See you soon
-Logan

BUFF
Sector VIII Stabilizer Healing per unit destroyed increased from 2 to 2.5

Target Acquired Damage increased from 115/130/145% to 120/140/160%

Focus Cooldown Reduction for Wave Dash increased from 50(+2% per 100 Shield) to 50(+3% per 100 shield)

Engine Burst Cooldown lowered from 100/50/28 to 100/50/27


NERF

Automated XV9-BOT Cooldown increased from 30/22/14 to 30/23/16


Bugfix

Triple Threat No longer has it's damage reduced when run with Triple Barrage
Triple Barrage No longer modifies on-hit effects that scale with Damage.
Wave Reflections Now properly reduces healing from Sector VIII Stabilizer and Healing from destruction on-hit.
Kickstarter Correctly knocks back Tier 3 boomboxes. It was pushing them slightly less away.

Quick Fix 1.21

We noticed a couple of quick bugs that we wanted to fix.

Fixed a bug where Automated XV9-Bot wasn't receiving the buff intended. Tooltip now reflects accurate data.
Fixed a bug where voice lines were a bit quiet in Level 13.
Fixed a bug where All In, received a buff but had no tooltip change.

All In
Cooldown lowered from 40/40/40 to 40/33/26. This was not listed in the last patch.

Shoot 'em up Fest

Hey Cadets!

Welcome to patch 1.2 of Invasion! Thank you to Steam for hosting this Shoot em up event.
You'll see a variety of changes here looking to give more variety to Vitality and Utility Builds. Boost Engine felt a bit too required to make these trees feel best, which is why we have a lot of changes aimed toward cooldown reduction. While Boost Engine should remain a strong choice, it shouldn't be required to get to the build you want.

Story Changes

New Story Lines on levels, 4,7,8,9,13,22,23,24, and 25.

Have fun with some added story!

Several Bug Fixes!

Invasion 1.1

Note 2: Our Mac build error has been fixed, once we again we thank you for your patience!

Note: Our Mac build is currently delayed due to a UI bug, and we are working a fix, we expect a fix to be out Friday July 14th. We apologize for any inconveniences that this may cause.

Hello everyone and welcome to Invasion Patch 1.1!
Hey Cadets, it’s time to release our post patch of Invasion, most of this patch is focusing on bugfixes, and some changes to passive skills as you level them up! You’ll notice below one bigger change to generators and some clarity to other bugfixes.

Bugfix: Hub, no longer shows SKIP DIALOGUE on non-skippable dialogue.

Generators: Fixed a bug where generators from level 22-40 had the wrong amount of health.
Player change: all shots now deal 1.1x damage to generators, triple barrage lowers that damage to 0.8x. Wave Refractions, now takes the multiplier to each bullet individually not overall.


Abilities:
All of our changes here are to make passive abilities stronger with each level up, and take Triple Barrage down a peg.

Agility Attacks
Agility Attacks and Shielding strikes need to be more competitive with Rampant Regen and Protection Screen we’re adding some new effects to them so that they feel more viable and now offer a stronger reason to select these options.
Proccing agility attacks now deals 5/25 PURE damage to the target hit.

Shielding Strikes
Read the above paragraph.
Rank 2 now offers, as long as you have 50 or more shield gain 15% rate of fire.

Armor Up
Armor Up and Technical advances are just weaker versions of Fervor of Battle, we are now making these abilities more distinct
At max stacks of Armor up, gain 5/10/15 PURE damage on each attack

Technical Advances
Now offers rate of fire equal to 6(+3% Max Health) tripled below 40% max health.

Projectile Prism
Is just getting a buff to be more consistent among the PURE damage types.
Pure Damage increased from 8/12/16 to 8/18/28

Clarity:
At both ranks gain +5 damage if you have 25 or more shield.

Slowball Shooter
Several bugfixes, is now more consistent. A lot of background checks to make sure that slowball doesn’t get used if the enemy dies before slowball reaches it target.

Charging Power:
Damage increased from 10 to 12.


Light Speed:
Light Speed needs a rework away from being cooldown reduction dependent this skill will now scale with bonus damage and gives a big upgrade for it’s second point.
Damage increased from 75/145(+200% Cooldown Reduction) to 95/155(+20%/+80% Damage)

Frozen in Space
Immobilized damage increased from 10 at all points to 10/40/70/100.
Corrected a spelling error.

Kickstarter
Damage increased from 35/65/95/125 to 35/95/155/215.

All Dashes tooltips have been corrected, check in-game for details.

Caliber Ammunition
Max Damage increased from 8/16/24 to 12/24/36

Critical:
Tooltip Error incorrectly showed the wrong amount of Critical Damage.

Lashing Blitz
Damage increased from 10-35%/15-45%/20-55% to 15-40%/20-50%/25-60% reminder, lashing blitz can critically strike

Collateral Damage
Now applies on-hit effects to all units within the cone.

Triple Barrage
A restatement of above, deals less damage to generators
Damage reduced by 20% against generators.

Afterburner
Damage increased from 45(+85% Damage) to 45/75/105(+85%/155%/215% Damage)

Fire Flare
Damage increased from 8/14/20 to 10/16/22
Active Damage increased from 27(+92% Damage) to 27/47/67(+92%/123%/154% Damage)

Volt Zap
Tooltip error, check in game for details.