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December update and sale!

[p]Pupultas!
[p]The December update is finally here! As you already know, it adds a new easy difficulty setting for the Campaign and the playable Undead in Map Editor.
[p]But that’s not all — with it we’ve improved campaign map navigation! Now in the right side of your screen you will see a list of available missions (including completed ones you can replay) and will be able to switch sides on a whim. Another addition is for the Undead fans: a new Endless Mode map of high difficulty for the Undead. A truly metal adventure!
[p]As usual, the full list of changes is hidden under the cut, but you can also get the gist of it by watching the video: [dynamiclink][/dynamiclink]
[p]On the side note, Steam Winter Sale has launched! As so, Diplomacy is Not an Option, as well as the additional content, is 55% off till January 5!

Yours, the Door 407 dev team

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Update 1.0.105_r

Features
  • Added a new easiest difficulty level — Easy-Peasy Lemon Squeezy;
  • The Undead faction as playable is now in Map Editor. Map Editor User Guide was updated accordingly;
  • Added a new Endless Mode map for the playable Undead, named “...and judgement for all!”. Extra hard;
  • Reworked campaign map navigation. Now it is possible to switch between different story branches right on the campaign map, without reloading previous saves. To do that, select a branching mission in the newly added list of available missions and choose a branch you want. Switching branches doesn’t delete your progress in other branches;
General
  • Updated the difficulty selection window for the campaign map;
  • Added new portraits for messages in Map Editor;
Improvements
  • Reduced density of unit placement with Enemy and Troop Spawn Tool (in Sandbox and Map Editor);
  • Changed presets of attacking waves for Others faction (in Sandbox and Map Editor);
  • Some UI/UX fixes and improvements;
Balance
  • Changed the number of Death Metal fields in all campaign missions of the Undead branch in all difficulties (except for Ultra-Hardcore). In general, easier difficulties now have more fields while harder ones - less;
Bug Fixes
  • A bug that sometimes allowed players to place a Nightmare General on a tower;
  • A bug that let players construct more buildings than Defilement limit should allow while on pause;
  • A bug that caused a custom map created with messages and no mission objectives end with a win screen right after the messages appearing;
  • A bug that stopped a custom map from launching if it contained an enemy building with spawning turned on, but the list of enemy spawn was empty;
  • A bug that made quicksaving while in Photo Mode break UI;
  • A rare bug that would break UI after switching between attacking wave setups (Quick / Advanced) in Sandbox;
  • A bug in Debugging of the Sarranga Tribe challenge that lead to enemy Sarranga citizens geting stuck after being scared;
  • Some localization fixes.
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