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Of plans for the future


Greetings, friends. Today we'll tell you about the improvements of Diplomacy is Not an Option that we are currently working on. Some of them will be presented in the very next update which should arrive within a month at max. So, apart from fixed bugs and solved crash cases, you're going to get:

- New endless mode layouts, with which we hope to bring some diversity to the gameplay
- A brand-new "single wave" mode, designed to help you experiment with defensive tactics
- New render core implementation to improve the game's performance
- Improved troop deployment: you'll be able to place soldiers to multiple walls at once with a single mouse click
- 'Hold' order will work as a mode that can be switched on or off
- Indication system will warn player about enemy attacks, the camera can be quickly focused on the location of the attack
- Amount of resources extracted during the day will be displayed for players to judge the efficiency of their economics
- Workers will be highlighted to show their belonging to the selected building
- Tips on the loading screen to help newcomers to get the hang of the core mechanics
- The effect of the Tavern and the Workshop buffs will depend on the number of their workers
- Major UI improvements

There is more to come. As usual, each update will be published alongside with a detailed patchnote. See you soon!