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To every explosion there is an epicenter!


Greetings, Diplomacy is Not an Option fans!

We continue to cover the upcoming October update. Today we' re going to talk about the changes that will affect explosions in the game.

A bit of background information. We have received a considerable amount of feedback, in which people were confused why, for example, a Trebuchet's projectile damages evenly all the enemies. In other words, it makes no difference how far from the explosion epicenter a particular enemy stands. Well, that's because there are no epicenters for explosions in Diplomacy is Not an Option.

Here's how the explosion causes damage to enemies now:


Let's face it, in a game that claims to have realistic physics, there can be no such inconsistencies.

Here's how we'll be blowing up enemies in the October update:


Let us make a few points clear.

1) The maximum damage occurs at the epicenter of the explosion (No matter whether from Catapult or Trebuchet projectile, Meteor spell or as a result of the "Burrdam Chimera" ability activation).
2) The farther away from the epicenter, the lower the damage. At the same time, all enemies will still be thrown by the blast wave. So, there is a probability that the nearly undamaged enemy will fly over your fortifications.
3) We put in the 'damage at epicenter' stats in the descriptions of Catapult, Trebuchet, "Burrdam Chimera", and Meteor spell, so the numbers will be higher. In case of Meteor spell it's likely to kill everyone it hits.

That' s it for today. See you soon! Door 407 team