Features to come... Someday

Good Lords, Fair Ladies!
We again want to give you an update on what's coming to Diplomacy is Not an Option before it leaves Early Access.
As you may know, not all the foes and not even all the enemy factions are currently presented in the game. However, as time goes on, the nature of each of them is shaping clearer. This allows us to find solutions common to all factions and unique, applicable only to one of them. As we proceed with the story campaign, we decided to rework the mechanics that we call between ourselves "micro-waves" or "mosquitoes". With the next update, the Rebellious Peasants and the Royal Army factions will get several buildings where their units will spawn. On the one hand, this gives players more control (destroying such a building partly weakens enemy reinforcements). On the other hand, this feature helps to integrate the game mechanics into the narrative. Enemy units spawn at these buildings when meeting a certain condition or at every specified time interval. This feature will change the missions presented in the story campaign preview. Whether these buildings will appear in Challenge Mode or Endless Mode is still an unanswered question for us.
There have been many requests (and still counting) for an alternate source of Soul Crystals. In the beginning magic in Diplomacy is Not an Option was designed as additional mechanics to encourage the extermination of enemies and slightly increase the chances of withstanding subsequent attacks when your army has not yet recovered from the previous ones. It's quite simple: you kill enemies, get a resource with which you can annihilate them in a different way. The question about adding an autonomous source of Soul Crystals not related to military successes is a big question of balance. After all, if there is a shortcut to victory in the form of virtually unlimited spellcasting - it would devalue the need of managing the economy and the army. Nevertheless, after continuous experimentation, we are ready to announce a new building - the Alchemical Transgressor. With it, you will be producing Soul Crystals while spending a certain amount of Iron. And since this building is already tightly linked to the new economic balance, you can expect it to arrive in the nearest DiNaO updates.
We still can't announce a release date for the updates (nor can we give an accurate prediction of how many of them we'll deliver before the game's full release). Still, we hope the details about our work will ease the waiting time.
Thank you for your attention, and until next time!
Yours, the Door 407 dev team