Don't shoot the messenger, pretty please

Good Lords, fair Ladies!
Today we've got some rather unpleasant news. Unfortunately, the release of Diplomacy is Not an Option has been postponed. Our game won't leave Early Access in November, as we stated before. The reason is that the results of internal tests of the single-player campaign turned out to be unsatisfying. The two remaining months clearly are not enough to make the game that is supposed to meet all expectations. There are deadlines that we want (and we think we're capable of) to meet. However, we are not ready to announce the new release date yet. After all, letting you down again by giving false hope is the worst thing we can do. The team continues to develop the game and does its best to make sure that the story campaign and other things we promised to deliver are exactly the way you want them to be.
We have a small spoonful of honey in this barrel of tar. To convince you that our words are not empty, we are unveiling the secretiveness of the story campaign. And we're going to do so step by step, talking only about those elements that will definitely make it to the release.
Remember us mentioning objective variability? Here are the details. In both main storylines of Diplomacy is Not an Option there will be attacking missions. If you're curious about what they are, we'll tell you right now.
In these missions, the enemy has a settlement at the start. Quite comparable to yours in size. (In one particular case - even bigger and more picturesque). This settlement has its own fortifications, on which shooters and siege weapons take positions. Your task is to break through the defense line and destroy a certain enemy building. Simply put, we offer you taking on the role of those poor guys who are trying to break your Townhall with enviable persistence. With one small correction: in the attacking missions you're still on enemy territory. Which means you are surrounded by camps and buildings where enemy soldiers appear. As a result, reaching the ultimate goal won't come easy. In order to storm someone else's fortress you must first get through to its walls.
Also, when someone wants to besiege someone else's castle, the first someone may suddenly find out that a third force has come from the rear, in an attempt to help the city under siege. In our game, such a situation also happens. And of course, you should never forget about the defense of your own borders. After all, as in the typical Diplomacy is Not an Option's missions, losing the Townhall will result in an instant defeat.
In the future, we will continue to introduce you to new game mechanics, key characters, and enemies that you will encounter in the story campaign. In conclusion, we'd like to say that Diplomacy is Not an Option will be getting regular updates until the very moment of leaving Early Access. Once again, apologies for not meeting the deadline. We truly wanted to release the game in November, but it appears that the development requires some extra time. Thank you in advance for your patience and understanding.
Yours, the Door 407 dev team