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On the variety of mission objectives (in continuation of the previous post)


Good Lords, Fair Ladies!

Recently, we promised that we would be highlighting the details of the Diplomacy is Not an Option's story campaign. The story begins by telling you about the variability of mission objectives. In particular, last time you learned that in the campaign players not only have to defend their domain but also attack enemy settlements. We see today as the perfect time to proceed with our story.

In several missions of both plot branches your main task will be to complete a certain building (or several buildings). These are unique ones, meaning that you won't find them in other modes. Moreover, in one particular case, you will get new troops (also unique, you can try them out only in the campaign, as the construction of this building and the bonuses associated with it are closely linked to the game's story).

How hard can it be? Is there even a difficulty in this task, you may ask? Firstly, the construction of such buildings requires a lot more resources than you are used to spend. In one of the missions, the necessary materials will be also hard to find.

Secondly, a unique object can be tied to specific points on the map. (No spoilers, but for example, if you want to build a dam, you need a river, right?)

Third, usually, the construction of unique objects is multi-stage. Or more than one building is needed to complete a mission. In addition, if the enemy destroys the building, in some cases it will lead to defeat. Whereas the enemies, as ever, don't sleep.

To summarize: in missions with the construction of unique buildings, you get additional pressure on the economy and the need to defend another object, which may be at a distance from your Townhall due to the map conditions.

That's all for today. Thank you for your support and patience. To be continued.

Yours, the Door 407 dev team