Talking #1. Player's Army, Part I
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Hello and welcome! As you can easily guess from the title, we have planned a series of detailed descriptions of the certain aspects of our game. We'll try (fingers crossed here) to share them systematically and with predictable intervals.
Today we're talking about the army. In Diplomacy is Not an Option, you will face hordes of enemies. And to deal with them you're going to have different military units: infantry, archers, crossbowmen, cavalry, heavy infantry, siege weapons, as well as mages with healing specialization. Some troops are available for hire after the first level Barracks is built, and the to train other types you have to develop the settlement. For example, to produce siege weapons, you need to build a specific building. Regardless of whether or not you fulfill the conditions that open access to recruitment, you will need human resources to train troops. In Diplomacy is Not an Option you determine the professions of your citizens. Some will build, some will mine resources, and some will fight. If you close a production or dismiss a military unit, your freed subjects will automatically go into the "free workers" pool. These are your human resources - people ready to become builders, swordsmen or even... catapults at your command.
We do not force players to keep to certain tactics and assume that every mission may be completed using any types of troops. Through research you can improve the attributes of a certain military unit, increase its health, damage or range.
Swordsmen are melee troops. They do not wear armor and are only armed with... a sword, which has a negative effect on their durability in combat. However, low recruitment cost compensates their lack of efficiency. You can judge them as "cannon fodder" for good old-fashioned “zerling rush”. And when defending the castle, they are the warriors who take numbers, selflessly holding back the enemies, while ranged units do their job standing on the fortifications behind the front line. There is also a research that enables the probability of Swordsmen completely evade enemy attack.
Archers are the first available range units. Like Swordsmen, they do not wear armor. It is recommended to place them on walls or towers for maximum effectiveness. In this way enemy melee warriors won't harm them until the fortifications are broken. A special ability of archers, unlocked by research, is to instantly deal double damage with a certain chance.
Spearmen are close combat military units armed with spears and wearing armor. Their range of attack is farther than that of Swordsmen, making them much more formidable while holding back enemy forces. Due to their heavy armor, the formation of Spearmen is literally a fortress wall, yet they not only cover ranged units, but are also able to move in combat, shifting the front line.
Crossbowmen are a ranged units armed with... crossbows. Compared to Archers, they have better range and damage rate. We have already mentioned that all the arrows in Diplomacy is Not an Option fly by an arc trajectory, which means that Archers and Crossbowmen can hit targets while staying behind fortress walls.
That's all for today. Thank you for your time, see you soon!
Hello and welcome! As you can easily guess from the title, we have planned a series of detailed descriptions of the certain aspects of our game. We'll try (fingers crossed here) to share them systematically and with predictable intervals.
Today we're talking about the army. In Diplomacy is Not an Option, you will face hordes of enemies. And to deal with them you're going to have different military units: infantry, archers, crossbowmen, cavalry, heavy infantry, siege weapons, as well as mages with healing specialization. Some troops are available for hire after the first level Barracks is built, and the to train other types you have to develop the settlement. For example, to produce siege weapons, you need to build a specific building. Regardless of whether or not you fulfill the conditions that open access to recruitment, you will need human resources to train troops. In Diplomacy is Not an Option you determine the professions of your citizens. Some will build, some will mine resources, and some will fight. If you close a production or dismiss a military unit, your freed subjects will automatically go into the "free workers" pool. These are your human resources - people ready to become builders, swordsmen or even... catapults at your command.
We do not force players to keep to certain tactics and assume that every mission may be completed using any types of troops. Through research you can improve the attributes of a certain military unit, increase its health, damage or range.




That's all for today. Thank you for your time, see you soon!