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  3. Talking #2. Player's Army, Part II

Talking #2. Player's Army, Part II

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Hello everyone, and today we will continue to talk about the player's army.

Aside from siege weapons, you have seven types of warriors at your disposal. We introduced four of them last time (as well as the main combat mechanics), so it's time to reveal the last members of the "Magnificent Seven" according to "Diplomacy is Not an Option".

Hummerguys are your heavy infantry. Given their solid armor and health reserves, one might even say "VERY heavy" infantry. Just a few of these guys are quite capable of creating a decisive advantage on the battlefield. And with research, you may unlock an ability that temporarily transforms Hummerguy from a common killing machine into an enraged killing machine.

Healers are magical support units that remotely restore the health of warriors under your command. Can't stand up for themselves, don't wear armor, but they are indispensable when you want to keep losses to a minimum. The video demonstrates: if you surround Healers with a ring of Hummerguys, it will be quite difficult for the enemy to break through such a formation, especially after the research that enhances healing spells is completed.

Riders are light cavalry. This kind of troop is convenient for scouting and rapid intervention in military conflicts on the periphery. Yes, they are not protected by armor, and yes, they are available for recruitment in the late stages of the game, but thanks to their high speed and the research that reduces their training time, you may well have an impressive mobile reserve to quickly move to different parts of the frontline.

Thank you for your attention, and see you soon!