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More about the story campaign


Good Lords, Fair Ladies!

As you know, the core of Diplomacy is Not an Option is the defense of a settlement from vast crowds of enemies. Almost in all game modes, these crowds belong to one particular faction. The preview of the story campaign is no exception. By choosing between joining the rebellious peasants or continuing to serve your King, you determine your main enemy - the Royal Army or the Rebels.

Initially, Diplomacy is Not an Option was designed so that only one enemy faction is present on one map. The concept fits easily into the plot and the gameplay. While creating enemy rosters we aimed to make each faction unique, and not just in terms of appearance. The idea was that your strategy should change depending on who you were fighting against.

Later, we found out that those who have a successful tactic against each faction might get bored halfway through the story campaign when almost all of the enemies have already been introduced. However, if you imagine players being forced to quickly change a winning strategy during a single mission... "Diplomacy is Not an Option wouldn't feel so monotonous. We tested the new mechanics in the "Mixed up" challenge, where you are fighting against the Undead, the Rebels, and the Royal Army at once.

And how does all this relate to the story campaign, you may ask?

Well, thanks to his outstanding diplomacy skills, the protagonist of the game will somehow alienate several powerful figures at the same time. As a consequence, there will be missions with the attacking waves belonging to different factions. This means that when forming defense lines you will have to be more flexible in order to adapt your fighting style against fundamentally different enemies.

That's all for today. But in the future, we will continue to bring more details about the story campaign.

Thank you for being with us. See you next time.

Yours, the Door 407 team