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  3. Update 0.9.107

Update 0.9.107

Features
  • Sandbox mode is redesigned. Cheat codes and Enemy Spawning Tool added. Significantly improved UI. Attacking wave presets and map selection filters added;
  • New "Ultimate Alchemy" technology to discover in the Research tree. Unlocks access to building the Alchemical Transgressor. Also required for "Soul Steal" research;
  • New building: "Alchemical Transgressor". It allows you to produce soul crystals. No more than one Transgressor is available for construction in your settlement at a time. It may be built in a specific location on the map with the shimmering blue cracks on the ground;
  • The new "Under Pressure" map layout, the Endless Mode version of high difficulty. You will fight the combined forces of the Undead, the Royal Army, and the Rebels on a large map;
  • Added the ability to repeat the construction of a selected building using 'Ctrl+C' hotkey.
General
  • The width and density of your troops' formation from now on can be changed;
  • New animals added to the "Rusted wastelands" surrounding;
  • Wood, food, stone, and iron that are scattered on the map by Undead got a new look (carts have been replaced with carefully stacked piles of resources);
  • Additional victory condition for the "Children of the Revolution" mission from the campaign preview: Scott the Bloody must not die.
Improvements
  • Ranged troops don't shoot cliffs and rocks when enemies are hiding behind them;
  • Improved enemies' collision. Enemies with low movement speed no longer block the way for faster enemies from the attacking wave (for example, enemy infantry can walk through catapults that took up a firing line);
  • Fixed the enemies’ behavior: now they are less likely to be distracted by lone melee troops. Instead of engaging in battle, they continue moving towards the Townhall. As a consequence, it is now more difficult to hold off an attacking wave with dispersed forces;
  • Enemies no longer jostle each other in their camps. (Although it did look funny);
  • Added visual effects of projectiles hitting the water;
  • Added a notification in the center of the screen informing you that the Townhall upgrade is complete;
  • Citizens now starve to death throughout the day, rather than a short time after the starvation has begun;
  • Skipping cutscenes requires holding "Esc" (rather than single-press);
  • HDR is always enabled when Anti-aliasing is enabled;
  • To destroy a constructed building, you should hold the appropriate button (a single press is not enough);
  • Some SFX improvements and fixes (e.g. attack notifications in the on-screen visible area of the map are disabled even when the camera is zoomed out);
  • Multiple UI and UX fixes and improvements;
  • Multiple visual improvements.
Balance
  • ‘Power of Darkness I’ research:
    1. Price: 250 wood → 10 gold;
    2. Time: 90 sec → 120 sec;
  • ‘Power of Darkness II’ research:
    1. Price: 100 stone → 20 gold;
    2. Time: 120 → 150 sec;
  • ‘Healing magic of nature’ research:
    1. Price: 200 wood → 150 stone;
  • ‘Wide astral channel’ research:
    1. Price: 40 iron → 60 iron;
    2. Time: 150 sec → 90 sec;
  • ‘Soul Steal’ research:
    1. Can only be done after the ‘Higher Alchemy’ research is complete;
    2. Enemy cavalry units killed in a battle don’t drop soul crystals anymore (except for Scotts the Bloody);
    3. Price: 6 gold → 10 gold;
  • ‘Free dinners’ research:
    1. Food consumption reduction in the area affected by Tavern: -15% → -10%;
    2. Price: 6 gold → 10 gold;
  • Tavern:
    1. Reduces food consumption in affected areas: -15% → -10%;
  • House I:
    1. Can accommodate: up to 6 → up to 5 citizens;
    2. Price: 25 wood → 20 wood;
  • House II:
    1. Can accommodate: up to 12 → up to 8 citizens;
    2. Price: 30 wood + 14 stone → 25 wood + 10 stone;
  • House III:
    1. Can accommodate: up to 18 → up to 12 citizens;
    2. Price: 45 wood + 34 stone + 4 iron → 35 wood + 25 stone + 5 iron;
  • City Fountain I:
    1. Buildings’ capacity in affected areas: +2 → +1 citizens;
  • City Fountain II:
    1. Buildings’ capacity in affected areas: +4 → +2 citizens;
  • Farm I:
    1. Production speed: 2 food in 20 sec → 2 food in 25 sec;
    2. Price: 40 wood + 12 stone + 4 iron → 35 wood + 10 stone + 3 iron;
  • Farm II:
    1. Production speed: 2 food in 16 sec → 2 food in 23 sec;
    2. Price: 60 wood + 26 stone + 12 iron → 50 wood + 20 stone + 8 iron;
  • Engineers Guild I:
    1. Price: 70 wood + 40 stone + 15 iron → 70 wood + 20 stone + 10 iron;
  • Stables I:
    1. Price: 200 wood + 30 stone → 120 wood + 25 stone;
  • Townhall III:
    1. Price: 500 wood + 350 stone + 80 iron → 600 wood + 450 stone + 100 iron;
  • Granary I:
    1. Price: 18 wood + 4 stone → 22 wood;
  • Catapult:
    1. Accuracy: low → medium;
    2. Increased damage at the periphery of the damage zone;
  • Healer:
    1. Abilities’ range: 9 cells → 8 cells.