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Welcome to Abberlore!

Good Lords, Fair Ladies!

In the previous post, we promised to reveal the capital city of Samreignia. The time has come, here it is!


When creating Abberlore, it was important for us to make it look like a real city for people to live in. To reach that goal, we designed an architectural style that echoes the style of the Player's settlement, as the protagonist, Milord, also lives in Samreignia. We built roads (which are purely decorative), planted trees, and placed a fountain. The city is divided into quarters, separated by walls easing the defense of the capital, and complicating the life of those who dare to storm it.


The artisan district. As evidenced by the smoke rising from the chimneys of various manufactories and workshops, it is not the most eco-friendly place in the city. But this is where the famous Samreignian fabric dyes are produced and where the smithies are located, supplying the regular army of His Majesty Ferdinand II with the necessary equipment.


The market district. Here the business pulse of Samreignia beats. The most important trade routes run through Abberlore, thanks to its location next to the delta of a navigable river. Merchants from all over the world, from Inverland to the Gorgoth Empire, gather in the city to offer their wares for sale. After all, it is well-known that the people of the capital are very wealthy and tend to overpay for what they consider exotic.


Here live the above-mentioned very wealthy people. Although they don't feel that way themselves, especially after Ferdinand II raised taxes.


As in real medieval cities, Abberlore's urban plan reflects the class divide of a feudal society. In the previous picture, you could see the houses of ordinary people like artisans and merchants. And this is the district built for the noble families of Samreignia.


The Gem of Abberlore. The Square of the Nine Pilgrims, where the Castle of Ferdinand II stood, stands, and will continue to stand (if no one destroys it). From the balcony you can see in the picture, heralds announce royal decrees and other important news for Samreignians.

It is worth saying that the city is a unique object, meaning its districts will always look the same, no matter the procedural generation of the in-game map with Abberlore.

Thank you for your attention, see you soon!
Yours, the Door 407 dev team