Endless Replayability Fest

Good Lords, Fair Ladies!
This week Steam hosts Endless Replayability Fest. Diplomacy is Not an Option obviously can’t miss it, since so many players have spent over a hundred hours in the game. (Some players' in-game hours count in thousands!) But what exactly gives our game such replayability?
First, it’s procedural generation. Every time you start a new game, a new map is randomly generated. Its settings determine if it’s fighting for every square of land that awaits you, or (somewhat) peaceful expansion, if your storages are filled with wood or stone, if mountains defend your Townhall from waves of enemies. Every playthrough is different and requires a unique approach.
But is it enough for endless replayability? Our answer is ‘No’. This is how the Sandbox Mode appeared in the game. Of course, it was initially supposed to be a creative mode for experimentation, where players can build ideal cities and watch massive hordes crush against their walls. But your feedback gave us ideas on how to make it better. Thus we added cheats and a tool to spawn enemies out of thin air!
Now we go even further. On May, 18th the Sandbox Mode will be updated once again. It will receive a function to plan multiple waves beforehand! Do you wish for weaker waves? Here you go! Do you wish to test your skills? Just move a couple of sliders! Or maybe you want to know how long you can survive against impossible waves? In any case, the possibilities are endless. The choice is yours. And we will return soon with more news!
Yours, the Door 407 team