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Of April Update

[h2]Introduction[/h2]
Good Lords, Fair Ladies!

As we have promised, this April, and to be precise, on the 13th, the Diplomacy is Not an Option is getting an Update. The main thing about it is the long-awaited, improved Formation Management System. For those who prefer to watch videos rather than deal with long reads, here's a link to quite an illustrative video:
[previewyoutube][/previewyoutube]
For the rest of you, we continue the story in the classic format. From now on, the battle formations in Diplomacy is Not an Option will have greater variety. Of course, the expansion of functionality leads to the interface improvement. So let's start with that.

[h2]Updated menu[/h2]

Your warriors don't seem to hold their lines in the right way? Welcome to the new menu! Here you will be able to fully unleash your tactical potential.

[h2]Formations Box[/h2]


When you first open the Formations Box, it will become clear how your warriors are lined up by default. As you can see, a formation in the game can have up to 9 rows. Each troop type is represented by its icon. In the upper row, you can find the troop types that are closer to the front line, and in the lower row, you can see the ones that will be kept in the rear. By default, when in the same group, Archers will always take a position behind Hammerguys, Crossbowmen will be in front of Healers, and so on. Yet starting from today it's up to you to decide who should cover who, and in what order.

[h2]Rows[/h2]


Originally, the icons of troop types occupy the rows in the order we thought was most logical. Cavalry comes first, then heavy infantry, followed by light infantry and ranged units, with War Machines rounding out the build-up. However, players often have a strong preference for certain troop classes. And it happens that in the same Group with troops of these classes may wind up someone else. Before April's Update such a case could break the formation you were willing to hold. You can avoid this situation by swapping rows. For example, by placing a class that is redundant for your tactics to the rear.

[h2]Fine Tuning[/h2]


For more advanced tweaking, drag and drop icons with troop types from row to row. Swap them around or move them to a free cell in any row of the Formations Window.

[h2]Additional features[/h2]


There are actually more than seven cells in each row. If you want to set equal positioning priority in relation to the front line for, say, nine or ten troop types, just go for it!

[h2]Providing cover[/h2]


In the same row in the Formation Window, you may have troop types with different line widths. For example, six Trebuchets take up more space than six Hammerguys. If you feel like enemies may outflank, use the "stretched line" feature.

[h2]Presets[/h2]


Not only can you experiment with the battle formation, but also save the results to any of the four presets. This comes in handy if you want to improve a particular formation, or if at some point to start playing with other types of troops.

[h2]In conclusion[/h2]


Formation settings can always be reset back to default. Simply use the "reset" button to do so.

[h2]A pleasant surprise for patient readers[/h2]
In addition to the announced formation improvements, the April Update includes new music. Firstly, the whole soundtrack has been re-recorded with live instruments. Secondly, we've added the background track for the Rusted Wastelands surroundings. And for dessert - we've improved the voicing of Royal Army soldiers.

Thank you, and see you soon!

Yours, the Door 407 dev team

P.S. Don't forget to take a glance at the full list of changes. As usual, it's under the cut, below this article.

[expand]
Update Update 0.9.109

Features
  • New Formations Box;
  • Camera can focus on any of your troops. Clicking LMB on the selected troop's icon in the lower left corner forces the Camera to focus on that troop. Double-clicking on the same icon fixes the camera, so it follows the selected troop.
General
  • Added background track for the Rusted Wastelands surrounding;
  • The entire soundtrack is re-recorded with live instruments;
  • Improved voicing for Royal Army warriors.
Improvements
  • It became easier to divert the attention of enemy groups with a single melee troop (while kiting with a single melee troop, enemies are more likely to take the bait);
  • Multiple SFX improvements and fixes;
  • Multiple UI and UX improvements;
  • Some visual improvements.
Balance
  • Townhall III:
    1. Building time: 5.5 mins → 4 mins;
  • “Burrdam Chimera”:
    1. Health: 120 → 300.
Bug Fixes
  • A bug with Enemy Spawn Tool kept working after closing it by RMB click;
  • A bug with enemies appeared via Enemy Spawn Tool began to perform quite strange dances;
  • A rare bug in Sandbox mode with Attacking Wave Settings Window opened on top of the Research Window. Thanks to the bug, players could summon an unlimited number of the attacking waves at the same time;
  • A bug that prevented troops from changing their positions on a fortification when the "Move out" order was given but not executed;
  • A bug that caused Ballistae to keep moving despite a canceled Attack Point order;
  • A bug with destroyed buildings that continued to make sounds;
  • A bug that prevented troops from leaving fortifications by clicking LMB on the mini-map;
  • Multiple localization fixes.
[/expand]