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Development Diary (Part 27)


Good Lords, Fair Ladies!

Finally, our valiant characters, Archer and Swordsman, arrived at the end of the Sarranga story branch. As usual, there are two possible endings. What is not so usual is that each ending has its own mission! And today we’ll look at one of them.

This time Archer and Swordsman stood (for some time) against forces of tyranny, defending the last Sarranga bastion. The brutal and horrifying fight certainly couldn’t be won without these brave ‘heroes’ — and, of course, a little bit of help from Sarranga.

Well, at least that’s their side of the story. And to find out how it really went — watch the video!

▶️Courageous warriors

Yours, the Door 407 dev team

Metacritic — and a “thank you”!


Pupultas!

Diplomacy is Not an Option has a long history. Over two years ago, releasing the game in early access, we couldn’t even imagine that it’ll receive so much attention and gather such an amazing community! Just recently DiNaO has got its own Metacritic score - an 82! Check it yourself and leave your own review for people to see!

And we can’t leave unmentioned the fact that we wouldn’t be able to reach this point without your support. Greatest thanks to you all!

Yours, the Door 407 dev team

Major post-release patch!


Pupultas!

As we mentioned, we don’t stop improving the game. This patch brings some requested changes. So, what’s in there?

Well, let’s start with something you’ve been waiting for: balance. We’ve changed a bunch of the most infamous missions. As such, in the mission Off We Go, My Lord! you won’t meet the constant stream of drunkards from the nearby beer festival anymore. Ozzy missions have also been changed - waves there are now a bit easier.

We’ve also made some quality of life improvements. As such, now resources received from trading and exploring (by any means that don't involve workers hauling them physically) are being distributed between all storages and granaries equally (somewhat).

And of course there are some bug fixes. Achievement hunters will be glad to know that One Rabbit Stew Comin’ Right Up achievement should now work properly!

And as always, the full list of changes is under the cut!
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Small Update 1.0.22

Improvements
  • Resources received automatically (e.g. bought at the Market or collected from Carts) are distributed equally among your Storages or Granaries. Resources are also expensed evenly (with some accuracy);
  • We’ve changed the Attack order. Now it is called Attack and move. Previously, when receiving the order your troops did not engage in combat with enemies they faced on their way to the target. From now on, in a similar situation they will fight. The order can be given using a button on the control panel or by pressing the “F” key and then clicking LMB on an enemy. You can give the old Attack order by pressing RMB on an enemy (your troops will ignore other hostiles in this case);
  • Autosaves are disabled when exiting to the main menu, as well as if the paused game is minimized;
  • Improved Twitch integration. The interface became more illustrative, in addition, the minimum number of subscribers for a raid has been reduced to 10;
  • Some UI and UX improvements;
  • SFX improvements and fixes.
Balance
  • “Off we go, My Lord!” mission:
    1. We canceled the beer fest near Rothglen, accordingly, its visitors will no longer disturb you (there will be no permanent attacks on your settlement from now on);
    2. Enemy attacks (starting from the 6th) became a bit weaker;
    3. There are more resource sources on the map;
  • “The Fleet of the Resistance” mission:
    1. Time intervals between attacks has been increased;
    2. Attacking waves are slightly rebalanced;
    3. More resource sources on the map;
  • "From the fire into the frying pan", "How do we get to the Cutthroat Castle?" missions:
    1. Changed map generation settings: there are more mountains in the South, which makes defending a settlement a bit easier;
  • "Saving private the Bloody" mission:
    1. More carts appeared on the map;
    2. More Soul Crystals can now be obtained;
    3. Time intervals between attacks have been increased on Ultra-hardcore, Pure insanity, and Your worst nightmare difficulty levels;
  • “Assimilation process” mission:
    1. Bug nests spawn significantly fewer enemies on the A Walk in the Park and Challenge Accepted difficulty levels;
    2. The number of reputation points required to win has been reduced on the A Walk in the Park difficulty level;
    3. The resistance to ranged attacks of Messengers of the Gods no longer increases with each new ritual. (From now on, when a mob of archers or crossbowmen shoots at Messengers, you will get reputation points faster);
  • "What the heck are you?", "Something's wrong down here" missions:
    1. Simplified attacking waves;
    2. Increased time intervals between attacking waves (starting from the 6th);
    3. Changed map generation settings: there are more mountains, which simplifies defense, also resource sources are no longer generated where Ozzy lives;
  • “Monster slayer” mission:
    1. Significantly simplified attacking waves;
    2. Increased time intervals between attacking waves (starting from the 6th);
    3. Changed map generation settings: where Ozzy lives, there is more room for maneuvering;
  • “The Long Walk" mission:
    1. Strengthened attacking waves on Ultra-hardcore and higher difficulty levels;
    2. More enemies on the map (especially on the approach to Niniende);
    3. More wood lying freely on the A Walk in the Park difficulty level;
  • Ozzy Boss (on Pure Insanity and Your Worst Nightmare difficulty levels):
    1. Health Reduced;
    2. Damage and maximum number of targets reduced for the Forced Intermission ability (while Ozzy cocooned);
  • Nightmare General:
    1. Enemy detect range: 8 → 7 cells;
  • Healer, Priestess of the Bombus cult:
    1. Training time: 25 → 12 seconds;
  • Soul Crystals:
    1. Changed the hitbox size. Crystals are now easier to pick up.
Bug Fixes
  • Bug that may prevent the unlocking of the "One Rabbit Stew Comin’ Right Up" achievement for some players. (Unfortunately, if you didn't get the achievement, you will have to fulfill the conditions to unlock it again);
  • Bug that caused very large enemies (such as Messengers of the Gods, Defiled Father of Heffalumps) to not attack closer targets when chasing an enemy;
  • Bug that caused Ozzy to take no damage when using the Fan Support skill or when casting a Meteor;
  • Canceling the Attack Point order with Troop Stop button no longer changes the priority from Attack the Strongest Target to Attack the Nearest Target for War machines;
  • Multiple localization fixes.
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Yours, the Door 407 dev team

Development Diary (Part 26)


Good Lords, Fair Ladies!

The campaign has been released, but Archer’s and Swordsman’s adventures continue! We still have the Undead branch coming in future, but first let’s finish with the Sarranga story!

This time our unlucky Archer and Swordsman faced Father of Heffalumps, and, being overly curious, they approached it a bit too closely. A chase has started. With Father on their tails nothing better came to their minds than to lead it to the castle… Watch the video to learn what happened next!

▶️Uninvited guest

Yours, the Door 407 dev team

Request


Good Lords, Fair Ladies!
We need your help!

What’s all this about? If you check the game’s Steam page, you’ll notice stranger things going on. For some reason, Steam considers DiNaO similar to games that aren’t similar at all:


The reason is tags. Some tags players put on the game (not without a reason, mind you) make it seem like games of other genres. So, we gathered some tags to stand beside other RTSes. Which ones do you think suit DiNaO the best?


And we're kindly asking you to help us by putting these tags in the same order.
You can put tags here:


If it so happens that you've already added tags, you need to remove them, then close the tag window and open it again, so it’s clear of the previous tags – this way you can change the order of tags.

Thank you in advance for your support! We’ll be back with more news!

Yours, the Door 407 dev team