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Diplomacy is Not an Option News

Development Diary (Part 29)


Pupultas!

The Undead update is coming along nicely, and Archer and Swordsman are rushing today to check what’s going on there!

And they see total chaos: the Undead and the Sarranga are fighting, corrupted land and buildings of the Undead are everywhere. Even our main character, Snoot and Shankhar are undead now. And they call themselves Lords in Black - as if they are some cheesy metal band!

▶️This is Lords in Black

That’s how Archer and Swordsman start their undead adventure - and soon you’ll also be able to join them. As usual, we will return with more news, so stay tuned!

Yours, the Door 407 dev team

Abra-Cooking-Dabra Announcement


Good Lords, Fair Ladies!

While the DiNaO team continues working on the Undead story branch, our other team works on Abra-Cooking-Dabra — a cozy craft & cooking card game with puzzle and management elements. Unleash your culinary talents!

But how can a card game be about cooking? Well, the cooking process in the game is simple. Get an order, get ingredients and try to cook the dish ordered. Should be easy peasy... Or not? Build and manage your cooking deck of cards, upgrade utensils, farm fresh ingredients and manage your cooking nicely to please picky guests. Every guest gives a hint of what ingredients to use in the dish they ordered, but figure out how to cook them yourself - and dishes get more complicated as you progress through levels.
[h3]And most importantly, when?[/h3]
We plan to release the game in Q2 2025.

Wishlist the game so you don’t miss dinner time!

And more news about DiNaO will arrive soon too!

Yours, the Door 407 dev team

Development Diary (Part 28)


Pupultas!

Archer and Swordsman are back at it — now they are “helping” Shankhar and Lord in their family life. Yes, these two are newlyweds now. They left all the power struggle behind and moved into a small shack at the edge of the world, to live peacefully to the end of their lives…

But they didn’t account for Archer and Swordsman tagging along on their honeymoon. Now they also have to deal with their shenanigans. Which exactly - check out in the video!

▶️Family

With this we finish the Sarranga story line. But the Undead part of Dev Diaries is coming!

Yours, the Door 407 dev team

Hotfix 1.0.25

Bug Fixes
- Bug with blurring visuals after watching some of the cutscenes in campaign.

Another post-release patch!


Pupultas!

We are back with a new round of fixes and improvements. So, what has changed?

First of all, we’ve greatly improved the performance of cutscenes — now there should be less issues.
We’ve also made it easier to find stuck workers. Red lines connecting stuck workers to the building they work in were added.

“Burrdam Chimera” now can perform a weak melee attack. Its main purpose is to improve control over the unit, allowing it to be sent directly at an enemy — no need to press RMB behind enemy lines anymore!

This time balancing changes affected the Temple of Joy mission. There are now more resources on the map and your castle is surrounded by more mountains. Some intervals between attacking waves were also increased!

Many changes and improvements were made in multiple localisations. Don’t forget to leave your feedback on the translations too!

Meanwhile, we continue working on the Undead branch. See you soon with more news!

P.S. The complete list of changes, as always, is under the cut.
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Small Update 1.0.24

General
  • Seriously improved playback of the in-game cinematics in the Campaign mode. Fixed cases of desynchronization between bubbles and video, improved stability of playback speed;
  • Improved the indication of blocked workers to make them easier to track. When selecting a building, a red dotted line is drawn between it and assigned workers who can't reach it.
Improvements
  • “Burrdam Chimera" can deal damage without exploding. We've added spikes to its barrel so that an “operator” can engage enemies in close combat;
  • Added the visualization of an area of effect for the Ozzy's “Forced Intermission” ability;
  • Faster troop regeneration has become a separate passive skill of melee troops;
  • Troops executing the “Attack and Move” order on an enemy building ignore enemies that are encountered on their way. In other cases, the "Attack and Move" order works the same way as before: your troops fight other enemies while approaching their main target;
  • Some UI and UX improvements;
  • Some SFX improvements and fixes;
  • Some visual improvements;
  • Slightly increased the game’s performance.
Balance
  • The “Construction of the Century” mission:
    1. Increased the time intervals between attacking waves (starting with the 4th one);
    2. Weakened the 3rd attacking wave;
    3. More resource sources on the map. Sources of Stone and Iron appear more often on the sides of the mountains close to the Townhall;
    4. More mountains protecting the Townhall;
  • A large number of Soul Crystals can now be obtained by killing extremely powerful enemies (Nightmare General, Emperor Crab, Bug Queen, Ancient Heffalump, Defiled Father of Heffalumps, Feisty Lizard). Completing the “Soul steal” research is not required!;
  • On the “Challenge Accepted” difficulty, in some cases the duration of the countdown for attacking waves has been increased (200 → 300 sec).
Bug Fixes
  • A bug that could prevent some enemies from taking damage from arrows in certain situations. (This was most often noticeable when facing tall enemies, such as Grim Pilgrim);
  • A bug that made it impossible to complete the tutorial step related to magic. (When players have spent their Soul Crystals before this step);
  • Severe localization fixes and improvements.
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Yours, the Door 407 dev team