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Development Diary (Part 21)


Good Lords, Fair Ladies!

Here we are, finally at the end of the Rebels’ story arc… Let’s take a look at another, but not the last, part of the campaign!

As always, here is a video…

▶️What is this?

…and details.

BE CAREFUL, SPOILERS AHEAD
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Every story needs a culmination, and the Rebels’ one is no exception! That’s why in this final mission you are facing a massive city with impenetrable defenses you need to crush into dust. Gather armies under your banner, build siege engines, plunder all the gold you find, rain down hell - all in order to reach and destroy a single building enemies will be protecting to the last drop of blood.

Diplomacy is Not an Option, and so is retreat!
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And we’ve finished the Rebels’ story! Which part of it did you like the most?
This is not the end of the Diaries though, as we are exploring another arc of the story in the next one!

Yours, the Door 407 dev team

Development Diary (Part 20)


Good Lords, Fair Ladies!

There are a couple of missions left in the Rebels’ story arc, and today we are looking at one of them!

As always, here is a video…

▶️Crab's Revenge

…and details.

BE CAREFUL, SPOILERS AHEAD
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You’ve been waiting for crabs, haven’t you? And they’ve been waiting for you! That’s why they attack you the moment you settle in your brand-new Town Hall. And this time it won’t be massive attacks every couple of days, but constant raids - small at first, then larger and larger the longer you stay on the map - pressing you towards completing the main objective and escaping this shellfish-infested hell!

But it’s not all that simple. The way to the objective is blocked by a group of especially massive crustaceans - so you’ll have to get rid of them first!
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Now that’s another Dev Diary finished. But we still have more to show!

Yours, the Door 407 dev team

Development Diary (Part 19)


Good Lords, Fair Ladies!

We are steadily moving towards the end of the Rebels’ story arc. Here’s another Diary and another mission covered!

As always, here is a video…

▶️A watchful post

…and details.

BE CAREFUL, SPOILERS AHEAD
[expand]
So you’ve chosen this mission instead of fighting bugs - which means you’ve chosen to suffer attacks from Heffalumps! These gigantic creatures move through the narrow mountain valley where you had a misfortune to place your Town Hall. And they won’t stop or turn around, neither will they carefully circumvent it. This means you have to kill them all.

And as always, don’t forget to clear the map before the last attack. Because you don’t want it to be stronger than it already is.
[/expand]
And that's all about today’s mission. But there are still missions left to explore!

Yours, the Door 407 dev team

Development Diary (Part 18)


Good Lords, Fair Ladies!

The release is closer and closer, but we hope to cover the rest of the missions before that. So today is the time for the next one!

As always, here is a video…

▶️Steal the beetle

…and details.

BE CAREFUL, SPOILERS AHEAD
[expand]
Are you doing your part?

Yes. This time the map is filled with bugs, and not that kind of bugs you report to us (hopefully). Your mission, if you choose to accept it - because once again you can choose between two - will lead you to a mountain valley, where you’ll need to survive for a whole month under constant attacks of critters. Fend off attacks, clear the map so all the bugs there won’t join the final wave, making it even stronger. Especially since there are bug Queens spawning and spawning even more bugs.

So you might want to go after their heads quickly. Just don’t underestimate them.
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And that’s it for today’s diary! But we’ll return with another one soon!

Yours, the Door 407 dev team

Diplomacy Is Not An Option's castle-building spectacle-strategy gets a 1.0 release October 4th

We haven't written about Diplomacy Is Not An Option since it launched in Early Access in 2022, when it was a light and frothy strategy game about smashing thousands of peasants to bits with physics magic. It's still that, but now it's getting a 1.0 release on October 4th.


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