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Diplomacy is Not an Option News

Of Spring update. Part 3

Good lords, fair ladies!

We keep revealing details about the upcoming Spring update. So today we're talking about the Guard towers, which will soon arrive in Diplomacy is Not an Option.

There are 6 of them. They differ in size (usual and massive) and in level (first through third). Each upgrade of the Townhall unlocks Guard towers of a higher level.

Moving on to the point. Guard towers are engineering structures, so their armor type is 'Civilian building'. They are noticeably less durable than both, Wood and Stone towers, but cost less. Most importantly, Guard towers are higher. This advantage allows ranged troops and war machines to hit targets at a greater distance. Essentially, you get a great toolkit to build your second line of defense.

The new content didn't fit in the current interface. So we made a separate tab in the construction menu, 'Additional defense'. That's where you can find Guard Towers and Traps. Also, we renamed the old 'Defense' category to 'Fortifications' for easier navigation through the armor types of your defense structures.

Lastly, here's a quick visual overview of how to use Guard towers in combat.
[previewyoutube][/previewyoutube]
Thank you so much for being with us! In the next post, we will reveal some facts about the highly anticipated Sandbox mode. Stay tuned.

Yours, the Door 407 team

Traps

[previewyoutube][/previewyoutube]
Good lords and fair Ladies!

Come one, come all! A while ago, we told you about traps arriving in the upcoming Spring update. To make our story a bit more illustrative, we prepared this. Behold our new video!

Yours, the Door 407 dev team

About the Spring Update. Part 2 (and a Weeklong deal)



Good Lords, fair ladies!

A quick announcement, if you please. This week, April 10th-17th, 2023, Diplomacy is Not an Option is 20% off. If you missed previous sales, now is a great opportunity to make up for that and buy our game at a lower price.

Moving on to other news. More precisely, we continue our story about the upcoming Spring update. Today it's high time to talk about traps.

Once you've built Town Hall III, you'll be able to place in your enemies' path Barrel mines. As the name hints, these are Barrels containing explosives. The most "smart" medieval weapon you can ever imagine. Absolutely invisible to the enemy and equipped with the "friend-or-foe" recognition system. Your troops and civilians can walk on these barrels freely. But once an enemy steps on the mine, it will explode. The short damage radius is compensated by the impressive damage rate.


The second level of the Town Hall unlocks the Slowing trap. Basically, these are stakes sticking out of the ground that reduce the enemy's movement speed. While enemies are trying to make their way through a Slowing trap, it slowly loses durability. Sooner or later, the trap will break. Unfortunately, these stakes cannot be repaired.


The new Pipes inside walls research gives all your stone fortifications the Boiling oil perk. The skill is passive and has a cooldown. Portions of boiling oil will be poured on the heads of enemies attacking your stone fortifications, dealing a lot of damage to enemies right under the pipe and a little less to enemies nearby.


That's all we wanted to tell you about for now. Thank you very much for your attention. See you next time!

Yours, the Door 407 dev team

Of Spring update. Part 1

[previewyoutube][/previewyoutube]
Good Lords, fair Ladies!

With this post, we're starting to reveal details on the upcoming Spring update. And today we'll tell you about the abilities of cavalry units that will arrive in the game in the very near future. To unlock and/or improve them, you've got to build Stables II and do some research.

Firstly, Horsemen are getting 'Equine health' passive skill, increasing their regeneration speed. It also reduces the interval between the time Horseman receives damage and the moment when the regeneration starts.

We've suspected that our game lacks Rambo vibes. So in the Spring update, Diplomacy is Not an Option will get... exploding arrows. They will come with the active skill of Horse archers. The damage area is small, but the blast ignores any kind of resistance: no enemy armor is able to reduce the damage received this way.


Mounted knights are getting the 'Horse dose' skill which greatly increases their movement speed. There is, however, a but. Activation of this skill damages Mounted knight. No worries, it's not that he could die from it. The worst that may happen is the Mounted knight's health reduced to 1.


We've got more things to tell you. Stay tuned, fresh details on the Spring update won't be long in coming.

Thank you for your time. See you soon!

Yours, the Door 407 team

There’s a new trailer and more

Good Lords, fair Ladies!

Today we have tremendous news!
The time has come. Your longing and devotion are about to be rewarded. We're finally ready to announce when Diplomacy is Not an Option is leaving Early Access! Let's celebrate this with a new dead serious trailer. The answer to the question of when awaits you there.

[previewyoutube][/previewyoutube]

But we've got more. Remember us saying that there will be no major updates? Well, we were wrong. It's going to happen very soon!

Wait for a while, please. This spring, in our game:

  • Sandbox Mode. Want to decide who and when will attack your settlement? Go ahead, this mode is right for you. Experiment and create without limits!
  • Traps. Use land mines to blow up your enemies, stake and spray boiling oil on them.
  • Expanded Research tree.
  • Enemies who know how to infiltrate your settlement through the Gates (well, if the Gates are open).

Thank you very much for your attention, see you soon!

Yours, the Door 407 dev team.