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Diplomacy is Not an Option News

Update 0.9.38

Despite recent events, the entire Door 407 team has been working on a major update. Still, we must say that we are against war. We hope that the people responsible for today's nightmare will come to reason, guns will be quieted, and peace will prevail.

[h2]Patch note[/h2]

[h3]General[/h3]
- To dismiss units or destroy more than one building you have to hold the related button for a few seconds now (so you won't do it accidentally);
- “Select display” option is added to the settings menu;
- Working radii are limited in order to maintain good performance;
- Storage restriction buttons are added to the Townhall interface;
- Workers experiencing problems of not being able to work in a building have indicators above them now.
[previewyoutube][/previewyoutube]

[h3]Features[/h3]
- New endless mode "City of Joy" with no attacking waves at all;
- Ballistae pierce several targets with one shot now!
[previewyoutube][/previewyoutube]
- Rebels have their own ballistae too.
[previewyoutube][/previewyoutube]

[h3]Balance changes[/h3]
- For all the endless mode layouts (specifically, more enemy siege weapons and tough enemies present in the late game attacking waves);
- Storages' durability increased;
- Trebuchets' cost increased;
- Ballistae cost increased and damage reduced.

[h3]Improvements[/h3]
- Control response is improved (including Ctrl+key, Ctrl+Shift+key, and double-clicking);
- Selection box work is improved;
- Camera control via the mini-map improved;
- Map generator doesn't create the enclosed spaces for resources
- Map generator doesn't create an overlaying building spots for different resources extraction points.

[h3]Fixed bugs[/h3]
- Bug with victory window not appearing after the mission objectives have actually been completed (broken wave counter after loading a save);
- Blank screen instead of cutscenes bug (only main cases);
- Shadow glitch that caused half the screen go dark on medium shadows settings;
- Rally point flag sticking during Barracks or Engineer Guild construction;
- Ranged troops are no more walking towards the enemy while following the “attack and move” order if there are closer targets within their firing range;
- Bug with ranged units not firing from a closed perimeter on targets outside of the perimeter;
- Bug that let players upgrade buildings that require a higher level of Townhall without having the proper Townhall level;
- Esc button doesn't open the main menu during cutscene anymore;
- Bug that made sick citizens homeless, preventing them from settling in existing houses;
- Double-click on Stone Walls II no longer selects Berry Picker's Houses and vice versa;
- Incorrect models for empty veins and deposits in the second campaign mission;
- Bug that let players build walls in areas covered with fog of war;
- Bug that prevented health bars of damaged units and buildings from being displayed after loading a save;
- Bug that caused incorrect displaying of the deposits' and veins' progress bars after loading a save;
- Bug that caused troops to jam on towers, which also led to the game crash when the tower was destroyed;
- Crash caused by sending troops to towers;
- Multiple crash fixes;
- Multiple UI fixes;
- Multiple localization fixes.

Market forces

[previewyoutube][/previewyoutube]

Welcome! As most of you might know, the market in Diplomacy is Not an Option is for exchanging resources. You may also have noticed some zeppelins involved in the trade chain. As for zeppelins, especially damaged ones, they tend to explode. Which leads us to the most spectacular part of the market mechanisms, that turn zeppelins into time bombs for your enemies.

How to weaken the final attacking wave in campaign missions

Greetings, folks.

We took it that the roughness of the last attacking waves in the campaign missions had to be explained. Point is all the enemies from all the camps left on the map join the last attacking wave. So dealing with the final attack may be a lot easier if you clear the map before it starts.

Hail to our fans!



Happy Sunday, friends!

We are receiving your feedback, bug reports, and suggestions on all possible ways to make Diplomacy is Not an Option better ever since its release in Early Access. Your assistance in developing the game can't be overstated. And fans' support and help mean a lot to the development team. Thanks to you we managed to find and fix critical bugs much faster.

Unfortunately, it's impossible to reply to each of you directly. If we didn't, it does not mean that your report or complaint has been unnoticed. Yet we feel like some kind of common response should be given. We are aware of crashes on certain devices and of you experiencing issues with difficulty from time to time. We've already fixed some of these bugs, yet part of them is still in work.

As soon as we make significant progress, we'll deliver an update right away. Thank you in advance for your patience and understanding. Please, keep sending us bug reports, feedback, and suggestions. We are doing our best to be in touch. Together we can make Diplomacy is Not an Option the game that all of us have always dreamt about.

P.S. We are also working hard on optimization. The game performance and FPS stability will be increasing with every update.

Update 0.9.37 Patch note

General:
- The game now launches successfully despite the occurrence of audio driver errors. A warning of incorrect audio driver work has been added;
- Multiple UI improvements;
- Attack alert system improvement;

Balance changes:

- Adjustments to the difficulty levels;
- Adjusted some research effects;
- Troop cost changed for: Healer, Hammerguy, Trebuchet;
- Training speed changed for: Healer, Hammerguy, Trebuchet, Ballista;
- Siege weapons now inflict more damage on buildings;
- Hammerguy can no longer self-regenerate health while under attack;
- Healer's power is reduced;

Fixed bugs:
- No more black screen at the start of a mission due to camera shifts during a cutscene;
- Bug that prevented troops from being placed on a Tower if another troop died there;
- Issue with freezing workers;
- False triggering of “workers can't reach the building” indicators issue;
- Issue with waves stuck in enclosed spaces;
- Bug that caused loading to stop at 70% when restarting the game;
- Troops do not ignore the “Stop” order anymore;
- Walls can now be built on the bottom and left edges of the map;
- Buildings are not to be removed from control groups after upgrading now;
- Issue with sound volume changes after watching a cutscene;
- The builders' work animation shows correctly;
- Several crash causes found and fixed;
- Multiple localization fixes (including missing “i” for Turkish players and some missing characters in Chinese).