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The updated Undead feedback

Pupultas!
[p]The updated Undead is out, and this means it's time for us to get your feedback on it!
[p]Please, tell us what you like and dislike in the current version of the Undead. Do you prefer the previous version more?

Yours, the Door 407 dev team

Hotfix 1.0.99_r

Hotfix 1.0.99_r

Bug Fixes
  • Fixed a bug with the "Assimilation process" mission changing its difficulty after the last update (thus making it impossible to win the mission);
  • Some UI fixes;
  • Minor visual fixes.

The Undead update is here!

[p]Pupultas!
[p]The Undead reinforcements have arrived and now you can launch full assault on puny mortals! We’ve already discussed the major changes in our previous posts, so without further ado — the full list of changes is under the cut, and have fun throwing hordes of undead at your enemies!
[p]And to celebrate the launch of the update, Diplomacy is Not an Option and all additional content is 55% off till November 25.
[p][/p]Also Abra-Cooking-Dabra is out! Give it a try if you like cooking food, cats and puzzles!
[p][dynamiclink][/dynamiclink]
[previewyoutube][/previewyoutube]
Yours, the Door 407 dev team
[expand]
Update 1.0.98_r

Features
  • Undead research tree with 64 techs;
  • New playable Undead units:
    1. Hunting Fiend;
    2. Flesh Collector;
    3. Thundering Amalgam;
    4. Drake of Progressive Rock;
    5. Drake of Hard Rock;
  • New skills for the playable Undead units (both new and old), including the Grim Pilgrim’s "Call for reinforcements";
  • New Undead resource: Death Metal, as well as buildings for storing it and extracting: Death Metal Mines and Death Metal Storages;
  • New building for the playable Undead: Dealer Worm, which allows the Undead to exchange resources;
  • New defensive structures: Undead Towers and Massive Undead Towers. They can hold ranged units (Hunting Fiend, Grim Pilgrim, Machine o'Flesh, Thundering Amalgam);
  • Troop Spawn Tool is now in the Sandbox mode — the same that is used in the Map Editor to spawn player’s units;
  • 4 new Challenge mode maps: Dead city, Take it on the otherside, Clash of the titans, Fall from grace, where you can test the updated Undead;
General
  • Changed the mechanic of soil defilement:
    1. Soil Defilers removed (their model is now used for the Flesh Collector);
    2. Defiling Monuments are now built as regular buildings and, unlike other Undead structures, do not require defiled soil beneath them;
    3. The limit on Soil Defilers has been replaced with the Defilement resource. It limits the number of certain player buildings, and its capacity can be increased by building Defilement Catchers;
Improvements
  • Added information about the previously hidden unit stat: "Stability". The higher the Stability, the harder it is for enemies to push the unit away, and the easier he breaks through enemy lines. The same is true for enemy units;
  • The Twilight Overlord’s Avatar is now highlighted with a unique effect, improving its visibility;
  • Minor visual improvements;
  • Minor UI/UX improvements;
Balance
  • Complete overhaul of prices due to economic changes;
  • Complete redesign of the playable Undead unit formations due to the addition of new units;
  • Zombie:
    1. Health: 45 → 40;
  • Drake of Doom:
    1. Damage: 4 → 3;
  • Dreadful Ghoul:
    1. Damage: 6 → 3;
    2. Health: 60 → 50;
    3. Enemy detection range: 6 → 5 cells;
  • Shepherd of Horrors:
    1. Damage: 9 → 6;
    2. Health: 200 → 110;
    3. Health regeneration rate: 4/sec → 3/sec;
    4. Recruitment time: 8 → 3 sec;
  • Grim Pilgrim:
    1. Damage: 45 → 35;
    2. Recruitment time: 15 → 8 sec;
  • Machine o’Flesh:
    1. Attack area radius: 1.6 → 1.4 cells;
  • Citadel of the Undead I, II, III:
    1. Defilement radius: 9 → 14 cells;
    2. Defilement cap increase: 6 → 4;
  • Defiling Monument:
    1. Defilement radius: 6 → 8 cells;
  • Defilement Catcher I:
    1. Defilement cap increase: 2 → 4;
  • Defilement Catcher II:
    1. Defilement cap increase: 4 → 8;
  • Transgressor of the Undead:
    1. Dead Souls consumption to produce 1 Soul Crystal: 40 → 50;
  • Campaign mission “Dangerous tour” (in the Undead branch):
    1. Attacking waves strengthened at all difficulties;
Bug Fixes
  • Fixed an issue where players did not get the achievement “Rebel! Rebel!” when siding with the Rebels via the hidden route (which grants “Champion of the rabble”). Now the hidden route grants both achievements at once, without requiring replaying missions;
  • Fixed an issue where player units could enter Ozzy’s cocoon;
  • Minor UI bug fixes;
  • Minor localization fixes.
[/expand]

1 day till rock!

[p]Pupultas!
[p]The updated Undead is almost here. Soon you’ll be able to test the changes yourself!
[p]Where though? Well, beside the campaign and one Endless map (Rock-n-Rolla), in this update we are adding 4 new challenges that will show the Undead in all of their glory!
[p]Today we’re also releasing Abra-Cooking-Dabra! If you like card games, cooking and puzzles — give it a look!

[dynamiclink][/dynamiclink]
Yours, the Door 407 dev team

2 days till rock!

[p]Pupultas!
[p]2 days left before the Undead power surges over 9000!
[p]Another thing we haven’t mentioned yet is the rework of the base expansion mechanic. Right now you need to train Soil defilers, wait till they reach the spot you want, then turn them into Defiling monuments. In the new version we’ve cut those unnecessary steps and you will be able to place Defiling monument right away as usual buildings (their amount is limited as before though, and can be increased with additional Defilement catchers).
[p]We hope easier expansion will make it even more fun!

Yours, the Door 407 dev team