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Diplomacy is Not an Option News

Development Diary (Part 12)


Good Lords, Fair Ladies!

Today we are looking at the second mission of the Rebels’ story arc. As always, here is a video…

▶️Anarchy didn't work

…and details.

BE CAREFUL, SPOILERS AHEAD
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Fighting against overwhelming forces of tyranny means that valiant Rebels have to valiantly run away sometimes. Just like in this mission. Yes, you don’t have to build anything, no attacking waves are coming and the goal is straightforward and simple. Get four units from point A to point B without losing any of them. Go straight through enemy camps or evade fights as much as possible, but lead everyone to the destination.

This is the first mission of this type in the game. But not the last one.
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That’s it for this Diary, but the Rebels’ story is just at its beginning! See you soon!

Yours, the Door 407 dev team

Development Diary (Part 11)... and Summer Sale ends soon!


Good Lords, Fair Ladies!

There is a week left till the end of the Summer Sale. Don’t miss the chance to get the game with a 40% discount!

Meanwhile, we’re back at the beginning of the campaign. Yet this time we are going to follow the Rebels! As always, here is a video…

▶️Revolution!

…and details.

BE CAREFUL, SPOILERS AHEAD
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So, you’ve chosen to aid the Rebels in their glorious fight for freedom. It won’t be easy - a bunch of poor peasants with pitchforks aren’t great warriors. But it’s your duty as a knight to defend the weak. Accordingly, the first mission of the Rebels’ story branch wants you to defend against a certain number of attacking waves. The classics of Diplomacy is Not an Option.

The final attack will be exceptionally massive, but even though the King's army is much stronger than your forces, you definitely have the upper hand. Because the tyrant can never win!
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This is it for today. But the Rebels’ storyline has more interesting features we’ll tell you about in this Diaries, so keep an eye on the news!

Yours, the Door 407 dev team

Small update 0.9.145

Fixed some balance issues and minor errors.

Development Diary (Part 10)


Good Lords, Fair Ladies!

We are finally at the end of the King’s plot branch! As always, here is a video…

▶️Come on...

…and details.

BE CAREFUL, SPOILERS AHEAD
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At last, this is the culmination of your adventure. And to make it special, in this mission we’ve reversed the roles. Now it’s your time to attack, your time to create a horde, your time to crush through walls, raze buildings and plunder!

But since you are an attacking wave now, you need to step up your game. Was one barracks enough? Make it ten! Were a few dozen trebuchets enough? Make it a few hundred! Forget about losses, they are unavoidable. Your primary goal is to destroy.

And of course, the common thing with every siege is that there are people who want to lift it. So send your armies to attack, but keep your defence tight.
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And that’s it for the King’s story. In the next Dev Diary we are moving to the Rebels’ one. There are a lot of interesting missions too, so keep an eye on the news!

Yours, the Door 407 dev team

June Update and Summer Sale


Good Lords, Fair Ladies!

Steam Summer Sale has started! During this gamers’ holiday you can get Diplomacy is Not an Option at a 40% discount.

However, we thought this wasn't enough to celebrate the event, so we’ve prepared an update! This time its main focus is Endless Mode. Without further ado, what has been changed?

[h2]Two New Endless Mode Layouts[/h2]
Two new maps have been added to Endless Mode to fill the difficulty gap between Born to Chill and other maps.


Undead Coast, as the name suggests, allows you to fight against the Undead. Here you have a decent chance to survive for a long time. It’s also the biggest map in Endless Mode.


And Labyrinth of Pleasure is an easier version of Labyrinth of Pain.

[h2]New Endless Mode Menu[/h2]

Endless Mode Menu has got a new style and now fits with Sandbox Mode and Challenges Menus. You can filter maps by size, enemy factions or enemy numbers in waves.

[h2]Poll Results and the New Enemy[/h2]

Remember voting for which enemy makes an appearance in the game next? Magister of Necromancy took the first place, and with this update will start appearing in maps featuring the Undead, in particular, on the new Undead Coast map.

[h2]Another Map for Sandbox[/h2]

Under Pressure is coming to Sandbox. Now you can put enemies under pressure!

[h2]Additional Improvement to Formation Box[/h2]

Now you can stretch not only rows of your formation, but the whole formation!

[h2]Other Changes[/h2]

In the Attacking Waves Settings Window it’s now easier to switch between Quick and Advanced Setups. The game doesn’t reset changes you’ve made to attacking waves. Instead switching between Setups converts settings from one Setup to another Setup.

Enemy health doesn’t increase as fast as before with Skilled Survivor on. Now you can survive for longer before enemies become too tough.

In Troublesome Valley some especially dangerous attacking waves became slightly easier than before. Should we rename it to Not-so-Troublesome Valley now?

The full list of changes is, as usual, under the cut.
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Update 0.9.144

Features
  • Added two new maps to Endless Mode: Undead Coast and Labyrinth of Pleasure;
General
  • Added a new enemy: Magister of Necromancy. Its ability allows it to resurrect your fallen troops as their undead copies and turn them against you. Appears in two Endless Mode maps - Undead Coast and Under Pressure - and in Sandbox Mode;
  • Added Under Pressure to the list of map presets in Sandbox Mode;
Improvements
  • Changed Endless Mode Menu to unify its style with Sandbox Mode and Challenges Menus;
  • While placing buildings that apply buffs in a certain area, areas of other buffs are shown now;
  • Changed switching between Quick and Advanced Setups in Wave Setting Tool in Sandbox Mode. Now when switching from one Setup into the other your settings will be converted to some extent;
  • Multiple UI and UX improvements;
  • Some visual improvements. In particular, it’s now easier to tell the front of Wooden Gates from the rear;
Balance
  • Axe Warrior:
    1. Cost: 1 food, 1 iron -> 1 food, 1 stone;
    2. HP: 75 -> 80;
  • Enemies’ HP now increases slower in late game on Endless Mode maps with Skilled Survivor on;
  • Difficulty of some attacking waves and number of simultaneous attacks from multiple directions in Troublesome Valley map of Endless Mode has been lowered;
  • Added slightly more rocks in the Under Pressure map in Endless Mode;
Bugs
  • Fixed a bug when diseased moving to hospital would instantly die if the hospital was destroyed. Their bodies would also teleport to the place where the hospital previously was;
  • Fixed a bug when units would stop moving if all the possible paths to their destination were blocked. Now they move to the closest point to their initial destination;
  • Fixed a bug with player’s ranged units ignoring enemies in their attack range if both the units and the enemies are close to rocks;
  • Fixed a rare bug with siege machines shooting farther than they are supposed to (when received Attack Point order). It’s a different bug from the one we’ve fixed in the previous update, though a similar one;
  • Fixed a bug with units not leaving Townhall and Barracks if ordered by pressing RMB on their icon;
  • Fixed various small bugs with queued Hold, Stop and changing attack priority orders;
  • Fixed a bug with the repeating attacking wave in Sandbox Mode continuing to appear even though the player deleted it;
  • Fixed a rare bug with HP bars disappearing for enemies with increased HP in Endless Mode with Skilled Survivor option on;
  • Fixed a rare bug with the game interpreting loading a save during an active game as an attempt to rewrite the save, which could happen on systems with low performance;
  • Multiple localization fixes.
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Yours, the Door 407 dev team