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Diplomacy is Not an Option News

Welcome to Abberlore!

Good Lords, Fair Ladies!

In the previous post, we promised to reveal the capital city of Samreignia. The time has come, here it is!


When creating Abberlore, it was important for us to make it look like a real city for people to live in. To reach that goal, we designed an architectural style that echoes the style of the Player's settlement, as the protagonist, Milord, also lives in Samreignia. We built roads (which are purely decorative), planted trees, and placed a fountain. The city is divided into quarters, separated by walls easing the defense of the capital, and complicating the life of those who dare to storm it.


The artisan district. As evidenced by the smoke rising from the chimneys of various manufactories and workshops, it is not the most eco-friendly place in the city. But this is where the famous Samreignian fabric dyes are produced and where the smithies are located, supplying the regular army of His Majesty Ferdinand II with the necessary equipment.


The market district. Here the business pulse of Samreignia beats. The most important trade routes run through Abberlore, thanks to its location next to the delta of a navigable river. Merchants from all over the world, from Inverland to the Gorgoth Empire, gather in the city to offer their wares for sale. After all, it is well-known that the people of the capital are very wealthy and tend to overpay for what they consider exotic.


Here live the above-mentioned very wealthy people. Although they don't feel that way themselves, especially after Ferdinand II raised taxes.


As in real medieval cities, Abberlore's urban plan reflects the class divide of a feudal society. In the previous picture, you could see the houses of ordinary people like artisans and merchants. And this is the district built for the noble families of Samreignia.


The Gem of Abberlore. The Square of the Nine Pilgrims, where the Castle of Ferdinand II stood, stands, and will continue to stand (if no one destroys it). From the balcony you can see in the picture, heralds announce royal decrees and other important news for Samreignians.

It is worth saying that the city is a unique object, meaning its districts will always look the same, no matter the procedural generation of the in-game map with Abberlore.

Thank you for your attention, see you soon!
Yours, the Door 407 dev team

A bit more on surroundings


Good Lords and Fair Ladies!

Today we've prepared some news about the new surroundings. This one is called the Abberlore Valley.

It is notable not by cypresses and not even by the soothing color of greenery. The most important thing is the naming. After all, if this valley appears on the mission maps, it means that the city of Abberlore will show up as well. It also means that the protagonist will have a chance to visit the capital of Samreignia.... along with his troops.
In the end, let's say that we planned Abberlore quarterly and came up with a separate architectural style for the city. And you'll get a chance to see it as well as the capital's landmarks in one of the upcoming posts.

We thank you for your attention. See you soon!

Yours, the Door 407 dev team

Weather news

Good Lords, Fair Ladies!

The Weathermen are contradictory in their forecasts today. Some say that winter will return to the Mysterious Continent and temperatures will drop to record lows. If so, it's going to look something like this:


The Samreignian Hydrometeorological Center recommends citizens not to leave their homes because of the risk of hypothermia.


However, another part of weather forecasters completely disagrees with the former conclusions and believes that temperatures, on the contrary, will rise. Meteorologists from Niniende insist: it will be hot for a long time. The good news is it'll be sunny, with no precipitation. In that case, the picture will change as follows:


We, the developers, believe it's better to leave forecasters to their discussion. In the meantime, we'll think about how the temperature anomalies may affect the gameplay of Diplomacy is Not an Option.

We'd love to see your thoughts on that topic as well. Feel free to share ideas in the comment section!

Yours, the Door 407 team

The weeklong deal starts today


Good Lords, Fair Ladies!

From February 5th to 12th Diplomacy is Not an Option is 20% off. This Winter, it's the last opportunity to grab our game at a discount.
Thank you for your attention. See you soon!

Yours, the Door 407 dev team

New Surroundings


Good Lords, Fair Ladies!

As you may have figured out by taking a glance at the story campaign map, the geography of the main character's journey - Milord - is quite wide. Accordingly, you will have to fight and survive in different terrains. So far, there are only three in the game: the Meadows of Lizway, the Forests of Penderain, and the Rusty Wastelands. (The easiest way to see them is to play Sandbox mode since there you can choose the surroundings). Today we want to show you another five.
Welcome to the Diplomacy is Not an Option's geographical society!

[h2]Rothglen Hills[/h2]
Here, in the east of Samreignia, you can see the pine trees on the seashore. It is from here Milord will set out on his Odyssey. (Not least due to the famous unfriendliness of Rothglenians).

[h2]Mystic Shores[/h2]
Milord has a pretty good chance of seeing this subtropical idyll. Well, not quite idyll, because there'll be plenty of those who want to kill him.

[h2]Sacred forest[/h2]
A true wonder of nature - forests, as if frozen in the eternal and beautiful ochre autumn. But even here, there are definitely some who would challenge Milord.

[h2]Niniende Highlands[/h2]
Snow-covered grass, clean air, and the pleasant freshness of the approaching cold. However, it is hardly possible to relax, enjoying the spectacular views, because the mountains conceal a lot of dangers...

[h2]Gloomy dungeons[/h2]
What are they? Caves? Casemates? Dungeons? You will find out when you pass the Diplomacy is Not an Option's story campaign.

In conclusion, we'd like to say that all of the above will appear sooner or later in the Challenge Mode, the Endless Mode, and the Sandbox Mode. Stay tuned for further updates!

Yours, the Door 407 dev team