1. Diplomacy is Not an Option
  2. News

Diplomacy is Not an Option News

Of plans for the future


Greetings, friends. Today we'll tell you about the improvements of Diplomacy is Not an Option that we are currently working on. Some of them will be presented in the very next update which should arrive within a month at max. So, apart from fixed bugs and solved crash cases, you're going to get:

- New endless mode layouts, with which we hope to bring some diversity to the gameplay
- A brand-new "single wave" mode, designed to help you experiment with defensive tactics
- New render core implementation to improve the game's performance
- Improved troop deployment: you'll be able to place soldiers to multiple walls at once with a single mouse click
- 'Hold' order will work as a mode that can be switched on or off
- Indication system will warn player about enemy attacks, the camera can be quickly focused on the location of the attack
- Amount of resources extracted during the day will be displayed for players to judge the efficiency of their economics
- Workers will be highlighted to show their belonging to the selected building
- Tips on the loading screen to help newcomers to get the hang of the core mechanics
- The effect of the Tavern and the Workshop buffs will depend on the number of their workers
- Major UI improvements

There is more to come. As usual, each update will be published alongside with a detailed patchnote. See you soon!

Ta-da!


Come one, come all! Diplomacy is Not an Option has made it to the Top 20 games of February on Steam! It came as some surprise for us, although we are more than happy that our desire to make a true strategy game is already paying off at the EA stage.
This achievement would be impossible to unlock without your support, without your ideas, without your positive feedback on the Steam page. We are deeply grateful to all of our fans and to the community. Thank you so much for being with us!
We won't rest on our laurels. Together we can make Diplomacy is Not an Option even better. Ladies and gentlemen, after a short and emotionally stressful vacation, the Door 407 team is back on track. The development continues.

Update 0.9.38

Despite recent events, the entire Door 407 team has been working on a major update. Still, we must say that we are against war. We hope that the people responsible for today's nightmare will come to reason, guns will be quieted, and peace will prevail.

[h2]Patch note[/h2]

[h3]General[/h3]
- To dismiss units or destroy more than one building you have to hold the related button for a few seconds now (so you won't do it accidentally);
- “Select display” option is added to the settings menu;
- Working radii are limited in order to maintain good performance;
- Storage restriction buttons are added to the Townhall interface;
- Workers experiencing problems of not being able to work in a building have indicators above them now.
[previewyoutube][/previewyoutube]

[h3]Features[/h3]
- New endless mode "City of Joy" with no attacking waves at all;
- Ballistae pierce several targets with one shot now!
[previewyoutube][/previewyoutube]
- Rebels have their own ballistae too.
[previewyoutube][/previewyoutube]

[h3]Balance changes[/h3]
- For all the endless mode layouts (specifically, more enemy siege weapons and tough enemies present in the late game attacking waves);
- Storages' durability increased;
- Trebuchets' cost increased;
- Ballistae cost increased and damage reduced.

[h3]Improvements[/h3]
- Control response is improved (including Ctrl+key, Ctrl+Shift+key, and double-clicking);
- Selection box work is improved;
- Camera control via the mini-map improved;
- Map generator doesn't create the enclosed spaces for resources
- Map generator doesn't create an overlaying building spots for different resources extraction points.

[h3]Fixed bugs[/h3]
- Bug with victory window not appearing after the mission objectives have actually been completed (broken wave counter after loading a save);
- Blank screen instead of cutscenes bug (only main cases);
- Shadow glitch that caused half the screen go dark on medium shadows settings;
- Rally point flag sticking during Barracks or Engineer Guild construction;
- Ranged troops are no more walking towards the enemy while following the “attack and move” order if there are closer targets within their firing range;
- Bug with ranged units not firing from a closed perimeter on targets outside of the perimeter;
- Bug that let players upgrade buildings that require a higher level of Townhall without having the proper Townhall level;
- Esc button doesn't open the main menu during cutscene anymore;
- Bug that made sick citizens homeless, preventing them from settling in existing houses;
- Double-click on Stone Walls II no longer selects Berry Picker's Houses and vice versa;
- Incorrect models for empty veins and deposits in the second campaign mission;
- Bug that let players build walls in areas covered with fog of war;
- Bug that prevented health bars of damaged units and buildings from being displayed after loading a save;
- Bug that caused incorrect displaying of the deposits' and veins' progress bars after loading a save;
- Bug that caused troops to jam on towers, which also led to the game crash when the tower was destroyed;
- Crash caused by sending troops to towers;
- Multiple crash fixes;
- Multiple UI fixes;
- Multiple localization fixes.

Market forces

[previewyoutube][/previewyoutube]

Welcome! As most of you might know, the market in Diplomacy is Not an Option is for exchanging resources. You may also have noticed some zeppelins involved in the trade chain. As for zeppelins, especially damaged ones, they tend to explode. Which leads us to the most spectacular part of the market mechanisms, that turn zeppelins into time bombs for your enemies.

How to weaken the final attacking wave in campaign missions

Greetings, folks.

We took it that the roughness of the last attacking waves in the campaign missions had to be explained. Point is all the enemies from all the camps left on the map join the last attacking wave. So dealing with the final attack may be a lot easier if you clear the map before it starts.