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Diplomacy is Not an Option News

Greetings, friends!


We have some extraordinary news for you. Regretfully, we have to inform you that the release of Diplomacy is Not an Option postponed to February 9, 2022. We made this decision not because the game needs polishing (although it does). It's just that we've SUDDENLY spotted that the season sale starts exactly after anticipated release date. Which means that Diplomacy Is Not an Option has a good chance of not making it to recommended game lists and queues.

We know you're looking forward to our game, and we understand that the news is discouraging, yet we still hope for your understanding (once again).

There is, however, a silver lining. Many of you have been waiting for the beta tests. As for us, we were afraid until recently that we didn't have enough time to run them. Well, the closed beta-testing is coming! We are aware of our debts to the gaming community. All those who contributed their fair share to the project, and everyone who was promised a place on our beta list, will get a chance to play the game before it goes to the Early Access. The exact date will be announced next week. Stay tuned, It won't be long now.

Once again, thank you for being with us despite our lack of organization. Our sincere apologies. You have our word that this time the release date is 100% sure. "Diplomacy is Not an Option" is coming to Early Access on February 9, 2022.

Yours, Door407 Studio.

New biome and new enemies



Merry Christmas and a Happy New Year!



The holidays are almost upon us, however we, the developers, have no time to chill. On contrary, we've got a lot to do, as the date of the "Diplomacy is Not an Option" early access launch is so close.

Still, happy holidays, folks! May the games you pre-ordered never disappoint you, and may those on your wishlists exceed your expectations!

Yours,
Dev Team.

Talking #3. Player's Army, part. III

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Hey there! Today we are going to talk about siege weapons in Diplomacy is Not an Option.

Medieval machines were needed mainly to siege a city, i.e. to break the walls and crush the archers exposed on them (and behind them) with heavy projectiles. In "Diplomacy is Not an Option" we went beyond. From now on you can use siege weapons, in a remarkably impressive way, as weapons of mass destruction. In addition our siege machines are alive, so they can starve to death or catch a disease, just like the other citizens.

When enemy forces approach your settlement, Ballistae, Catapults and Trebuchetes can be placed on walls or towers, to maximize the damage they inflict.

Ballista is a warmachine, which is best aimed at a specific enemy. For example, on the one with the thickest armor. Its projectile hits a single target, but its killing power significantly exceeds the power of Crossbowmen or Archers. The time to reload the Ballista can be reduced by completing special research.

Catapult is a siege weapon that shoots huge round rocks. As a consequence, it deals areal damage. And any unfortunates hit by the thrown stone are epically scattered as a result of the kinetic impulse. In addition, you can increase the projectile's damage area with the help of research.


The Trebuchet is the most powerful siege weapon in the game. It works on the same principle as the catapult, but has a longer range and a larger area of impact. Among all types of player's troops, the Trebuchet is undoubtedly the most effective tool to kill the enemies.

The time required to produce Catapults and Trebuchetes can be reduced by completing the appropriate research. So in the later stages of the game, you can get a whole battery of siege machines, which will allow you to feel as a "flame dancing on the mounds of his enemies", in the words of the classic.

With that optimistic note, we conclude the overview of player's army. Thank you for being with us. See you soon!

Talking #2. Player's Army, Part II

[previewyoutube][/previewyoutube]
Hello everyone, and today we will continue to talk about the player's army.

Aside from siege weapons, you have seven types of warriors at your disposal. We introduced four of them last time (as well as the main combat mechanics), so it's time to reveal the last members of the "Magnificent Seven" according to "Diplomacy is Not an Option".

Hummerguys are your heavy infantry. Given their solid armor and health reserves, one might even say "VERY heavy" infantry. Just a few of these guys are quite capable of creating a decisive advantage on the battlefield. And with research, you may unlock an ability that temporarily transforms Hummerguy from a common killing machine into an enraged killing machine.

Healers are magical support units that remotely restore the health of warriors under your command. Can't stand up for themselves, don't wear armor, but they are indispensable when you want to keep losses to a minimum. The video demonstrates: if you surround Healers with a ring of Hummerguys, it will be quite difficult for the enemy to break through such a formation, especially after the research that enhances healing spells is completed.

Riders are light cavalry. This kind of troop is convenient for scouting and rapid intervention in military conflicts on the periphery. Yes, they are not protected by armor, and yes, they are available for recruitment in the late stages of the game, but thanks to their high speed and the research that reduces their training time, you may well have an impressive mobile reserve to quickly move to different parts of the frontline.

Thank you for your attention, and see you soon!